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  • Hanachan
    started a topic Attributes in detail

    Attributes in detail


    This is directly copied and translated from official FS2 website

    http://fs2-cont.gametree.co.kr/bbs/c...01/0/0/0/0#bbs



    Keep in mind that attributes are effective in accumulative matter
    3PT SHOT 3PT SHOT SUCCESS RATE

    3PT SHOT NO MARK SUCCESS RATE
    MID SHOT MID SHOT SUCCESS RATE

    MID SHOT NO MARK SUCCESS RATE
    POST SHOT POST SHOT SUCCESS RATE

    UNDER-THE-RIM SHOT SUCCESS RATE

    SPIN MOVE SHOT SUCCESS RATE
    SHORT DUNK SHORT DUNK ACTIVATION RATE

    SHORT DUNK SUCCESS RATE

    PUTBACK DUNK SUCCESS RATE
    LONG DUNK LONG DUNK ACTIVATION RATE

    LONG DUNK SUCCESS RATE

    LONG ALLEY-OOP DUNK SUCCESS RATE
    SHORT LAYUP SHORT LAYUP SUCCESS RATE

    TIP-IN SHOT SUCCESS RATE
    LONG LAYUP LONG DUNK AND LONG LAYUP MAX RANGE

    LONG LAYUP SUCCESS RATE
    SPEED NORMAL MOVEMENT SPEED

    MOVEMENT SPEED WHILE HOLDING THE BALL

    NORMAL SHIFT SPRINT(NOT AWAY MOVEMENT SKILL) SPEED

    SHIFT DASH SPEED(NOT AWAY MOVEMENT SKILL) WHLE HOLDING THE BALL

    FACE-UP MOVEMENT SPEED
    TUSSLE CHARACTER COLLISION ANGLE

    BOX OUT COLLISION ANGLE

    TUSSLING ANGLE*

    OUTLET PASS MOTION COLLISION ANGLE

    POST UP DRIBBLE

    DENY DEFENSE INTERCEPT SUCCESS RATE**

    DUNK BLOCK SUCCESS RATE

    DUNK BLOCK ANGLE

    DETERMINE CHARACTER'S FALLING ANIMATION AFTER DUNK BLOCK FAIL
    BLOCK LAYUP, DUNK, AND JUMP SHOT BLOCK HEIGHT

    LAYUP, DUNK, AND JUMP SHOT BLOCK RANGE

    BACK BLOCK HEIGHT

    BACK BLOCK RANGE
    REBOUND REBOUND RANGE

    REBOUND HEIGHT
    STEAL STEAL CHANCE

    STEAL DISTANCE

    STEAL MOTION SPEED

    STEAL SUCCESS RATE***

    DETERMINE OPPONENT CHARACTER'S ANIMATION AFTER STEAL ATTEMPT(PIVOTING, LOOSE BALL, OR POSSESSING THE BALL IMMEDIATELY)

    INTERCEPT AND OVER-PASS INTERCEPT SUCCESS RATE
    PASS PASS SPEED

    DRIVE IN & KICK OUT PASS SPEED

    DIVING CATCH & PASS SPEED AND RANGE

    DECREASE OVER-PASS CHANCE

    JUMP PASS RANGE

    INCREASE THE CHANCE TO RECEIVE BAD OVER-PASS

    BASEBALL PASS GAUGE

    OUTLET PASS SPEED
    STAMINA MAX STAMINA

    STAMINA REGENERATION RATE

    REDUCING STAMINA DEDUCTION RATE WHEN USING STAMINA
    * I have no idea what this is. This might be similar to character's collision angle, but still a mystery

    ** Deny defense is when you press W key in defense, right in front of the opponent. Your character's face-up turns to whoever is holding the ball

    *** This is another weird thing that I didn't understand that overlaps with steal chance option. Maybe this thing is the one that determines whether you make them drop the ball or possess the ball, and steal chance being the initiative sequence






    Any questions are welcomed

    P.S. The table got messed up a little. I will fix them later, however.

    Last edited by Hanachan; 06-10-2016, 09:39 PM.

  • Hanachan
    replied
    Originally posted by IncognitoXV View Post
    Hanachan does speed increase ur drive speed and backroll speed? example i max speed stat

    Nope, they are only affected by Drive: Speed ↑, Back Roll Turn: Speed ↑

    Leave a comment:


  • yiyagiteller
    replied
    bumping cus its not sticky-ed

    Leave a comment:


  • IncognitoXV
    replied
    Hanachan does speed increase ur drive speed and backroll speed? example i max speed stat

    Leave a comment:


  • Hanachan
    replied
    Originally posted by m3lk3y View Post
    Hanachan is upgrading your post shot attribute will affect double clutch success ?
    I am pretty sure double clutch is affected by "Double Clutch Success" sub attribute

    Leave a comment:


  • Hanachan
    replied
    Originally posted by ZaynMk2 View Post
    Hanachan

    hanachan, i believe that att should be end in 0 / 5
    for instance mid: 185 190 195, etc
    3pt : 170, 175, 180

    Is the correct one.

    Meanwhile, I also heard that if we make our attribute end into odd,even numbers like ; 3pt shot 186,187,188,189

    that affect the 3pt def ressist
    is that true?

    That statement is wrong. GMs already have mentioned (Korean GMs) that attributes are affected even by 1 point each
    So for example, 3pt 171, 172, 173, 174, 175 have difference, but the exact value of difference is still unknown, which devs are still hiding

    They are not affected by odd or even, they are affected by one point each

    Def resist is a separate value from success, and 3pt att only affects success

    Leave a comment:


  • m3lk3y
    replied
    Hanachan is upgrading your post shot attribute will affect double clutch success ?

    Leave a comment:


  • ZaynMk2
    replied
    Hanachan

    hanachan, i believe that att should be end in 0 / 5
    for instance mid: 185 190 195, etc
    3pt : 170, 175, 180

    Is the correct one.

    Meanwhile, I also heard that if we make our attribute end into odd,even numbers like ; 3pt shot 186,187,188,189

    that affect the 3pt def ressist
    is that true?

    Leave a comment:


  • Hanachan
    replied
    Originally posted by ZaynMk2 View Post
    Hanachan

    Hi hanachan, could u explain me about few things ?

    1. If i had 180 3pt shoot, then how much is my 3pt succ? and how is my 3pt ressist? (could u make an example ) ?
    2. if i had 210 long layup, then how much is my long layup range ? and how much is my long layup angle ?


    Thank You

    1) They did not mention about specific value of increase, so I cannot answer to that question
    2) Same thing above. But long layup att does not affect long layup angle

    Leave a comment:


  • ZaynMk2
    replied
    Hanachan

    Hi hanachan, could u explain me about few things ?

    1. If i had 180 3pt shoot, then how much is my 3pt succ? and how is my 3pt ressist? (could u make an example ) ?
    2. if i had 210 long layup, then how much is my long layup range ? and how much is my long layup angle ?


    Thank You

    Leave a comment:


  • Hanachan
    replied
    Originally posted by W3BGL3D View Post
    Can you train me to become the best sg in the world

    Depends on what kind of SG

    Leave a comment:


  • W3BGL3D
    replied
    Originally posted by Hanachan View Post


    That's what I wrote lol
    Can you train me to become the best sg in the world

    Leave a comment:


  • Hanachan
    replied
    Originally posted by lupeidong View Post

    You can just view the steal as a dunk, the STEAL CHANCE equals dunk activation rate, STEAL SUCCESS RATE equals dunk sucess rate.

    Does it make any sense?

    That's what I wrote lol

    Leave a comment:


  • lupeidong
    replied
    Originally posted by Hanachan View Post
    *** This is another weird thing that I didn't understand that overlaps with steal chance option. Maybe this thing is the one that determines whether you make them drop the ball or possess the ball, and steal chance being the initiative sequence
    You can just view the steal as a dunk, the STEAL CHANCE equals dunk activation rate, STEAL SUCCESS RATE equals dunk sucess rate.

    Does it make any sense?

    Leave a comment:


  • echeleon
    replied
    Originally posted by momo24 View Post

    Long layup cap is 230 and 12range equals to 20.5 longlayup. So you need around 189 to maximize…
    But I think 180 is enough for U to iso easily
    Thx for the info!

    Leave a comment:

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