Hi! If you are wondering on how to become a great PG, look no further! This guide will "guide" you to the right path of the Point Guard position.
Note: This guide is a work in progress, I will come back to it from time to time, adding more content in the future. Add Prof. Valioa#4243 on Discord for additional help
Table of Contents:
Pie cuz pie is delicious, & who can't get enuff pie in der lyfe? ;D
Lloyd aka Junior for the Guide layout,
SicaCute & Thugnificent for teaching me the PG Intercept skill in the first place (I wasn't good at stealing till they taught me so, I am very grateful to them!)
Tyler aka LoloGasol for being a "Tournament Winner",
My Raidcall/Skype Group (Which consist of 20+ ppls) for being with me for a year and half now!
Slip for being a good friend and rival!
Milks aka ChefStyleZ because he is the most loyal guy I know, and is so funny, despite his outrageous trolling -.-
Mateen aka Slumped for playing NA server for so long, even though he is EU. What a pal.
Pyxi because he is a no vision master Kappa.
Left-Eye & #TeamBruh for training with me and helping out the community!
Assists because he told me he love me XD - Proof here: http://i.imgur.com/KTASKfx.png
and to DBLL, for the Intercept guide and being a long time rival to me! ^.^
Let the guide begin!
FAQ - More questions will be answered in the future!
1. What's the main role of PG?
DBLL's Guide to Intercept: https://www.youtube.com/watch?v=Zxa7y_QmIDQ
3. Skills to Improve for PG?
2. Facing Up extremely close - A risky move that can either make your opponent bump into you before their dribble happens, OR they can drive through you with ease.
3. Not moving at all before a dribble - Just standing there before a dribble appears can avoid pretty much all dribbles, but is still quite risky because if timed incorrectly, you can leave your opponent wide for the layup. To prevent this, you have to move immediately after the opponent dribbles, to the side you believe they went.
17. What are the benefits of pass attribute? I am playing PG but I want to pass more, but then shoot 3's when free.
When you baseball pass, You can:
Read this post, it shows my builds for Dash PG and explanation as to why they are recommended, etc. - http://forums.gamekiss.com/forum/fre...-dash-pg-build
More questions answered in the FUTURE!
Note: This guide is a work in progress, I will come back to it from time to time, adding more content in the future. Add Prof. Valioa#4243 on Discord for additional help
Table of Contents:
- PG Frequently Asked Questions - (Possible Updates)
- PG Types' Pros and Cons - Complete!
- PG Attribute Example(s)/Skill Build(s) - (Possible Updates)
- PG Special Characters/Priority Spending - Complete!
- PG Cards(Possible Updates)
- PG Toys(Work in Progress)
- PG Stealing Basics/Advanced Techs Complete!
- PG Play-making (Possible Updates, Making a Video.)
Pie cuz pie is delicious, & who can't get enuff pie in der lyfe? ;D
Lloyd aka Junior for the Guide layout,
SicaCute & Thugnificent for teaching me the PG Intercept skill in the first place (I wasn't good at stealing till they taught me so, I am very grateful to them!)
Tyler aka LoloGasol for being a "Tournament Winner",
My Raidcall/Skype Group (Which consist of 20+ ppls) for being with me for a year and half now!
Slip for being a good friend and rival!
Milks aka ChefStyleZ because he is the most loyal guy I know, and is so funny, despite his outrageous trolling -.-
Mateen aka Slumped for playing NA server for so long, even though he is EU. What a pal.
Pyxi because he is a no vision master Kappa.
Left-Eye & #TeamBruh for training with me and helping out the community!
Assists because he told me he love me XD - Proof here: http://i.imgur.com/KTASKfx.png
and to DBLL, for the Intercept guide and being a long time rival to me! ^.^
Let the guide begin!
FAQ - More questions will be answered in the future!
1. What's the main role of PG?
- The main role of a PG is to pass, steal/intercept, set plays, recover loose balls, and of course, shoot WIDE OPEN SHOTS. Unfortunately, the majority of the PG in my opinion tend to be more offensive-oriented, acting as if they are a scoring position, using pass fake, a skill that does indeed offer a scoring option, but can be a risky play against professional defenders. examples of lockdown defense against pass fake would be another PG facing you up to prevent a pass fake layup from even occurring, or a C/PF blocking the living hell outta you. But yea, no offense to any pro PGs that use pass fake, there are just some PGs that try to abuse it or use it incorrectly and end up getting thrashed and looking bad. I WILL SAY though, a PG has the ability to go offensive if a player wishes to be that way. It is FreeStyle of course.
- When on defense, a PG should mainly be on their mark, facing the hell out of them with or without the ball (this makes your mark's passes bad when he/she has the ball. When the one you are defending doesn't have the ball however, you can face up next to them to possibly get an intercept, as well as prevent nice pass bonuses.) There are some times however, when the PG must sneak in a steal or two, or help defense when necessary (not totally away from your main mark though, just when someone else's mark, specifically a scorer, is close to you, that is one of the only times to go for a steal/block. Do not overhelp though, make it less obvious that you are helping.) Other than all of this, when intercepting, you want to be between the receiver and the sender. For more info on intercepting, watch Me & DBLL Guides to Intercept! ^.^
DBLL's Guide to Intercept: https://www.youtube.com/watch?v=Zxa7y_QmIDQ
3. Skills to Improve for PG?
- Improve on the Intercept/Overpass Intercept skills, Watch those guides above for more info on that!
- Stealing of course (when to steal, where to steal, etc.)
- Ball Recovery aka getting loose balls ( PGs get diving catch, which is used to dive for loose balls that are either on the floor or approaching the floor. Master this skill, it is a PGs best asset! At high level, PGs get Sp Diving Catch, which increases the range of recovery, setting PGs apart from SGs lvl 50 Diving catch.)
- Master bumping, which is disrupting the opponents movement by moving into them or facing them up. This is a very crucial technique for PGs because this is where they get most of their steals besides pump fakes.
- Master passing. When passing, you want to do so in an open lane (no one in the route of your pass), and avoid doing horrible passes (slow pass due to face up from opponent). Also, avoid passing from far away, know your range of pass.
- Master Baseball Pass skill, a level 28 skill for PG's I believe. (This skill avoids all intercepts, at the cost of a penalty if you screw it up, which could cause a potential turnover! You can also use this skill to pass from far away ;3 )
- Improve on your Pie (AKA Defense).
- In my opinion, I believe Intercept success can be increased by cards, toys, and the steal training attribute (slightly, not as good as intercept success stuff) as well. Increasing this can widen the timing window and chance of actually catching the ball, but Upgrading intercept success stat alone doesn't increase its range or position, that's Intercept Range increase that mainly does that.
- They are used to add additional attributes/passives for your character, such as 3pt success, steal motion, Jump pass range, etc. Unlike toys, cards attributes are set the moment the card is placed in your card slot, so even if you are in the pre-match court, the cards come into play.
- Like cards, toys also increase certain attributes, however, they only come into play at random when in a match. You can increase the chances of your toys being activated by increasing their affection rate (which can be done by giving them batteries, or equipping that particular toy u want to have love you.) As for upgrading, you need MORE THAN ONE of the same toy to do this. Also if you have the more than one toy, you have the choice to change the attribute if you do not like the attribute it has now, or upgrade the attribute u have now. FOR MORE INFORMATION ON TOYS, check out Lloyd aka Junior's Toy Guide! >>>>>http://forums.gamekiss.com/forum/fre...yd-s-toy-guide
- Mileage is the backdraft points you acquire when buying gkash related items, such as skill slots, or item balls. The game tells you if you are gaining mileage for any item that is gkash. You can use mileage to buy special items in the Mileage shop, which is located in the Shop section of the game.
- Yes and no, some gear or clothing expire, and some do not. The game will let you know if your gear will expire, showing the amount of days on said gear.
- No they are not passive, they are active abilities which require you to fulfill certain achievements during a match to be able to activate them. For instance, Miller time, a freestyle shot, requires at least 4 assists to be able to use it during a game. Once your goal to use the skill is complete, a green area will appear, telling you the location in which you can use said freestyle (miller time can be used anywhere since it is a shooting type of freestyle move.). Other conditions or goals to complete for other kinds of freestyles (long dunks, short dunks, shots) include successful rebounds or screens, 3pt attempts, middle shot attempts, blocks, etc. If you have more than one freestyle in game, you can press the z key to change which freestyle you want to use.
- Baseball pass is used by most high levels PGs that want to avoid intercepts, as well as passing "Far" away to their scorer to avoid any kind of intercept, such as overpass intercept. Kill pass isnt impossible to intercept, but its so rare for it to even get intercepted. Kill pass also activates in certain situations, not all the time.
- Hook up pass is not bad, its just alley oop is better, as well as jump passing.
- Although you do not have to use both, having both on is very helpful, overpass is a clutch intercept skill which can be used if the opposing team makes a mistake and overpasses by accident. Baseball pass can however counterattack this by passing far away and avoiding overpass intercept/intercept.
- I feel shoot touch is not needed for pg because most of the time in my opinion a PG will be shooting wide open shots. Shoot touch is by no means pointless (I love shoot touch when I feel like shooting really good shots, its just I prefer the other skills I have equipped already.)
- I used to be a PG that used Sp Drive, but since I found out that most Korean PG don't use it and just drive in by running and walking around the pg without the use of the A key, I feel it is not needed either. So yea, it saves up a skill slot, and its best to get used to getting through others without the use of A, makes you a better PG. ALSO driving I feel is a little risky at times, especially against good defenders.
- The Receiver should be the one pressing "F" or the alley oop button first, then the Sender presses F afterwards. This is the fastest method to make alley oop happen as fast as possible.
- Some people don't know this, but doing alley oop very close to the rim can make your receiver do a lightning quick short dunk from alley, which is the best way to do an alley oop. (hardest to block, since its so fast)
- When defending an opponent that is eager to dribble, there are 3 ways to doing so, each having their strengths and weaknesses:
2. Facing Up extremely close - A risky move that can either make your opponent bump into you before their dribble happens, OR they can drive through you with ease.
3. Not moving at all before a dribble - Just standing there before a dribble appears can avoid pretty much all dribbles, but is still quite risky because if timed incorrectly, you can leave your opponent wide for the layup. To prevent this, you have to move immediately after the opponent dribbles, to the side you believe they went.
17. What are the benefits of pass attribute? I am playing PG but I want to pass more, but then shoot 3's when free.
- Upgrading pass stat increases pass range, speed of the pass, range of jump pass, and maybe alley oop as well. It also increases the meter for baseball pass, heres a picture example: http://prntscr.com/7xrj6s.
- Balanced type seems to be the best for you sir, because you want to shoot decent 3s, as well as have decent passing ability. Shrewd types have high 3pt, Power Types do not. Shrewd however have low pass stat.
- sir, when on defense, your finger should be on the shift button. when defending your mark that has the ball, tapping shift to catch up on certain moves they execute such as behind the back or backwards two step are necessary to be using sprint against. When blocking, shift should be pressed, because it makes your block much easier to occur
- When helping out a person, or going for a steal, sprint button is your friend. HOWEVER, do not waste too much stamina. You gotta manage your stamina when playing defense, as well as offense. Stamina is a crucial thing that should be managed, so you won't leave your mark wide open because of your character walking, and you will have enough stamina to execute offensive strategies.
When you baseball pass, You can:
- A. Press no arrow keys to pass to the closest teammate
- B. Pass to a farther teammate using either Up or Down if you are on the left or right side of the court, / and Right or Left if u are facing towards the rim and trying to pass. This is to specify where u want to pass to based off of your teammate's positions.
Read this post, it shows my builds for Dash PG and explanation as to why they are recommended, etc. - http://forums.gamekiss.com/forum/fre...-dash-pg-build
More questions answered in the FUTURE!
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