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why you didnt use shoot touch? is it useless for 3p shooting? what is the actual use of shoot touch?
If i change the Overpass Intercept with SP drive, is it worth it? Why you didn't use any drive skills?
thanks for your answers!
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I feel shoot touch is not needed for pg because most of the time imo a PG will be shooting wide open shots. Shoot touch is by no means pointless (I love shoot touch when I feel like shooting really good shots, its just I prefer the other skills I have equipped already.)
I used to be a PG that used Sp Drive, but since I found out that most Korean PG don't use it and just drive in by running and walking around the pg without the use of the A key, I feel it is not needed either. So yea, it saves up a skill slot, and its best to get used to getting through others without the use of A, makes you a better PG. ALSO driving I feel is a little risky at times, especially against good defenders.
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I just get diving catch and pass.It's seem really good skill but I have problem with it.I can't timing perfect after dive then press S for passing.So I end up rapidly tap SSSSSSSSS when I need to dive.Anyone have some tutorial video about this?
1 more question.Which one do you prefer between baseball pass or non-stop pass,I just reach 30 and my skill slot is full now
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Lets see, i would say non stop pass because you don't really have to fear intercept that much till like lvl 40+ channel.
Also, baseball pass takes some getting used to to master it.
As for diving catch, just do challenge mode to be honest with you. Itll help in the long run. Also, real games are a good way to mastering diving catch.
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hi! wanna ask
just this situation. when your opponent drives and you go the other way and the !! comes up (anklebreak or something(i dont know))
how can u prevent this from happening?
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When defending an opponent that is eager to dribble, there are 3 ways to doing so, each having their strengths and weaknesses:
1. Prediction - guessing which way someone is going when driving can get you some turnovers, however, if you predict wrong, it may leave the scorer wide open for the shot.
2. Close quarters facing up - A risky move that can either make your opponent bump into you before their dribble happens, OR they can drive through you with ease.
3. Not moving at all before a dribble - Just standing there before a dribble appears can avoid pretty much all dribbles, but is still quite risky because if timed incorrectly, you can leave your opponent wide for the layup. To prevent this, you have to move immediately after the opponent dribbles, to the side you believe they went.
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Originally posted by Valioa View PostUpdated FAQ once again!
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Yeahhh Sp Edition.Unfortunately it's #1.(Got from free 2 card ball at lvl35 XD)
Btw those stat seem cool anyway I like that Defense card sub status <3
http://puu.sh/i6Rv3/1062c45053.jpg
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sir I have sp#1 as well: Heres my stats - http://prntscr.com/76nlgv
And my card Att. - http://prntscr.com/76ymey
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One thing that I do disagree with you sir, is that VD may be a risky play against PF/C, but it can be a higher % shot then just a layup when scoring on a guard or SF. This is essential in making the opposing big man pay when he/she decides to leave the paint on defense. Mismatches are life.Last edited by ShotFake; 06-08-2015, 11:11 PM.
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yes indeed, It is a good skill, just some PG may use it in the wrong way, therefore, I did not recommend it as a skill. Plus, I feel there are other methods than resorting to pass fake imo.
I feel beginners should not be obsessed with this skill is all.Last edited by Valioa; 06-01-2015, 03:47 AM.
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