Hi, Fs2 ballers. Freestyle2 just came out as i am writing this on June 17th,2014. This is the BEST online basketball game, and I am having so much fun. On the otherhands, there is hardly any explanation about in-game stats. To clarify what is good for what, i did research on Korean Freestyle2 website(yes,I was already too excited about this game even before this came out on global server). Here are what each stat does.
Part 1. Stats Explanation
-POST SHOT: *success rate of any shots very close to a rim except layup and dunk.
-MIDDLE SHOT: *success rate of middle shots, *range of middle shots(the higher this stat is, the less you will miss long shots)
-3PT SHOT: *success rate of 3p shots, *range of 3pt shots
-SHORT DUNK: *success rate of short dunk( for example, two handed dunk of C)
-LONG DUNK: *success rate of long dunk( for example, long one handed dunk of PF)
-SHORT LAYUP: *success rate of short layup
-LONG LAYUP: *success rate of long layup, *****range of long layup including MANUEL LAYUPS AND MANUEL DUNKS(Manuel layup range is exactly same as manuel dunk range, just like how JUMP stat works in FS1)
-STEAL: *success rate of steal, *speed of steal motion
-PASS: *speed of pass
-TUSSLE: *power of boxout(the most important key of boxout is to press W faster than your opponents to push out him, but C's boxout pushes harder than PF's when they are getting in boxout motion at the same time), *lower the success rate of your opponents' shots, *dunk blocking(pf,c can block dunks with better chances)
-BLOCK: *block height, *block range
-REBOUND: *rebound height, *rebound range
-SPEED: * speed of your character walking
-STAMINA: *max capacity of your character's stamina( certain actions like shift key running and screening cost your stamina), *stamina recovery speed
Part2. General points distribution guide.
Of course, you can have your own style of stats distribution, However some stats are quite useless comparing to others. Here are some stats not worth using points for, at this point.
*NO! Post shots: these shots not very useful. easy to block. You gonna makes shots under the rim when you are wide open anyways.
*NO! Short Dunks: you gonna mostly make these dunks unless you get blocked anyways.
*NO! Short Layups: same reason as above
*NO! Long Dunk: quite useless. this stat doesnot make you dunk further. what makes you dunk further is Long Layup stat.
*NO! Pass: increasing pass speed.....um okay... but it doesnot make huge difference. Also, PGs will learn some passing skills later on(i.g: baseball pass), so it can just alternate this stat.
For positions
-C: Tussle, Rebound, and Block are crucial stat for C, you should also increase speed and stamina stat for help defence but not as much as main three(Tussle, Reb, Block)
-PF: Tussle and Rebound should be pretty high(at least +10~15) if you prefer playing as only big man of your team. Block is also very important. speed will also help your team defense. For scoring pf playing with another big man on your team, you can use points for middle shot, long layup or even 3pt shot depending on your scoring preference.
-SF: well, this position really has variety. So it is up to how you play. In my opinion, Speed and Middle shot are still important. Then if you want to be more defensive, add defense stats. Or you can add offense stats and more stamina stat. it is up to you.
-SG: 3PT shot, Speed and Stamina are important. Then add middle shot if you shoot middle a lot. Really it is depending on your offense style. Also add some block and steal, it always help.
-PG: 3pt shot, Steal, Speed and Stamina are important stats. I would at least +10~15 Speed, Steal and 3pt first because Steal and 3p are so important as pg play. Middle shot also help if you take many wide open middle shots but don't spend a lot on mid shot. Add some block will help a lot if you defend SF or SG.
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Stat Guide and Point Distribution Guideline by BigJoe
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Stat Guide and Point Distribution Guideline by BigJoe
Last edited by MVP+; 07-30-2014, 11:26 PM.Tags: None
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I was reading another guide in the forums here, and this one gave me all the filler info I had questions on. Well organized, thank you.
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No. tussle doesn't reduces enemy shot going in. It helps dunking on people and blocking dunks. I am not sure about speed, it doesn't seem to make huge difference. But I still put some speed stat on my pg because it definitely increase ur speed when carrying a ball.Last edited by MVP+; 07-03-2015, 04:18 PM.
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so more tussle reduces enemy shot going in? if so, I would like tussle on my SF.
and lastly, does speed really matter? I watched a video where valioa and the guys from team bruh tested their PG's. and there is hardly any difference.
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how about speed? i with sg have 203 sf have 153 but we run same ( try with ball and without ball)...so what purpose max speed on sg?
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Sorry for the noob question, but the game won't let me add a point after the 5th point to an attribute category, what do I do?
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3pt success and 3pt attribute both do the same thing.If your 3p attribute is already high enough, you better get 3pt success option. Marginal return decrease after certain 3p attribute.(i.g. 190->210 change in 3p attribute work better than 230->250 change)
3pt resistant makes your shot less affected by opponent's shot contest. 3pt resistant doesn't not apply when you are wide open.
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can u explain the difference of 3pt success vs 3pt attribute vs 3pt resistant?
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Does height of a player affect rebound ? This has been on my mind for quite some time.
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These stats and below options on cards are not completely explained nowhere. I believe both running and move:speed affect your moving with AND without a ball. The difference in 'running' stat is very small to sense. Move:speed affects more on moving if both stats increased by the same amount. Also running stat affect more on moving speed with a ball than moving without a ball.Last edited by MVP+; 11-20-2014, 01:50 PM.
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Originally posted by jint_blind View Posti have a question. what exactly is move:speed? i have seen it in cards, but it's not adding on the speed from your info.. any idea?
Thank you
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