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  • #16
    should totalies make a defensive guide

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    • #17
      So long layup doesn't affect layup speed?

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      • #18
        nice nice ld

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        • #19
          tusstle help blocking dunks?

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          • #20
            Originally posted by W3BGL3D View Post
            tusstle help blocking dunks?

            Yes, but apparently the efficiency is horrible. So I would just leave it at like maybe 200 tussle or something like that

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            • #21
              Originally posted by Jike View Post
              So long layup doesn't affect layup speed?

              There's no attribute that affects layup speed. However, there is an sub attribute that affects your release point of the layup, which is Manual Layup Angle

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              • #22
                Originally posted by Hanachan View Post


                There's no attribute that affects layup speed. However, there is an sub attribute that affects your release point of the layup, which is Manual Layup Angle
                does manual layup angle make the release point earlier or later?
                Last edited by Dimensional; 06-15-2016, 01:36 AM. Reason: typed it out wrong :[

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                • #23
                  true tusstle atleast help lol

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                  • #24
                    Originally posted by Dimensional View Post
                    does manual layup angle make the release point earlier or later?

                    Both, really

                    Manual layup angle makes you travel farther around, and eventually makes you release the ball farther from the rim than a normal manual layup

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                    • #25
                      Originally posted by W3BGL3D View Post
                      true tusstle atleast help lol

                      If you ever tried reaching like 230+ tussle, it does have like a slight difference on box out collision angle and dunk blocks, compared to 200 tussle. But not so much

                      So in that case, it would be worth boosting block attribute rather than tussle



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                      • #26
                        kk thx for the tip

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                        • #27
                          Originally posted by Hanachan View Post


                          Both, really

                          Manual layup angle makes you travel farther around, and eventually makes you release the ball farther from the rim than a normal manual layup
                          So if you had higher manual layup angle it would look like the red instead of white?




                          Im guessing this also affects eurostep?

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                          • #28
                            Originally posted by Jike View Post

                            So if you had higher manual layup angle it would look like the red instead of white?




                            Im guessing this also affects eurostep?




                            Just for better view

                            (White = Normal Manual Layup, Red = Affected by Manual Layup Angle)

                            The only attributes that euro step is affected are the short layup attribute and long layup attribute. Euro step itself, the range is counted as long layup, but once the ball released from the hand, it's counted as a short layup. It's a pretty complicated skill. So manual layup angle, from what I know, doesn't affect euro step

                            Oh, and from what I know, manual layup angle also affects your manual dunk angle. Feel free to test it if you got any manual layup angle sub attribute
                            Last edited by Hanachan; 06-18-2016, 11:40 PM.

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                            • #29
                              good guide on eurostep

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                              • #30
                                Hanachan what thus SP Speed and SP Stam do?

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