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Competes Guide To Power PG
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Since playing the golden ball mode the pass really doesn't matter imo. It does make a difference but I don't think its worth. I also wanted to know if you tried other builds like adding points into tussle since tussle reduces opponents shots? Have jump pass and quick jumper added as optional skills to take. Nice guide.
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Originally posted by ShotFake View PostGood guide! Great for new players. Don't agree with investing into pass though, pretty useless stat.
Increases your jump pass range
The success of hitting the green when baseball passing
Dive catch and pass range (so the pass doesnt go flying)
Anything that has something to do with pass it relies on pass attribute.
ALSO, It help when your team is doing dash play. The more pass stat you have, the more range you have within throwing that pass without it being overhead.
And while this guide can be for new people, It also serves as a guide for people that want to try a different playLast edited by Compete; 10-15-2015, 05:32 AM.
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Good guide! Great for new players. Don't agree with investing into pass though, pretty useless stat.
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Competes Skills!
So these are the skills that i think a power pg should use. Its not that different from a shrewd base PG or a Balanced.
Direct pass - Basic skill that honestly every position should have,
Quick Jumper - Useful when Wide open and your release time will be much quicker. Run this at all times
Jump pass - Used to shake the paint up. Confuse the other team and possibly get your Big to dunk on a mismatch.
Intercept - To intercept the ball when you are between the passer and the receiver. press "A" Before the pass and if they pass, you will get a intercept.
Manual layup - Skill that changes the direction you want to layup. Better than not having it and you layup straight to the goal wish is a 100% block when the opposing big who knows what he is doing.
Kill pass - When you are being guarded heavily, A icon will appear over one of your teammates head. The icon says kill pass and when you pass to them, its a fast pass and you have a unique animation with the pass.
Overpass Intercept - Easier to get than regular intercepts. You just have to look at the passer and when he throws it over there head (not a chest pass) You just have to press A when the ball is headed to your mark.
Baseball pass - Since Power has the highest based pass, The baseball meter will have more green in it and will help when you are baseball passing. Use this if you see a wide open man and you dont want to use overpass because the mark can catch up to them. Baseball pass is a clutch skill to avoid intercept too. A must have for pgs. Here is a example of what the baseball meter looks like.
Pass fake/VD - A skill used if you want to pursue VD offense. This skill good for iso or when you are running dash and need to take the layup when its clear paint. I wouldnt call it a must have, but its a good skill.
Passive skills you need
SP 3pt. - Make your 3 pt have a higher success of going in. you will need it on no matter what play you are running. you never know when you will need to shoot open.
SP Intercept - Makes the range of the intercept and success rate higher.
SP Diving catch - Makes your dive range longer for when you are diving.
SP Steal - Increases swipe speed and range of steal.
IM NOT DONE WITH THE GUIDE YET! ITS JUST WORK IN PROGRESS. Tell me anything that i missed and i will make my best attempt to do so.Last edited by Compete; 02-05-2016, 09:04 AM.
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Competes Skill Build For Power PG
These are my attributes that i recommend you run for power pg
Steal - This is crucial. ALWAYS MAIN STEAL AS THE MAIN ATTRIBUTE! Upgrading steal Will result is more success of a steal happening. Steal is the most deadly weapon on a pg. Just like how blocking is a deadly weapon on a C/PF or scoring stats on a SF/SG. Main your steal attribute with at least three bars.
Block - Increases your range of how far you can be when attempting a block. Correct me if I'm wrong although I'm positive I'm right but the less block range you have, the closer you need to be to block while more block range you can be a little farther, Take this note also when blocking. Always chase the spot in front of them, (the mark indicator) Instead of your mark. make sure you're within that area to defend any jump shot. I ran three bars for it and basic block pants. Also have some cards that was able to push me up to 130 block.
Speed - well. Increases your speed of course. Being a power will of course make you run slower. One Con of becoming a power.
Stamina - Yes, you will have less stamina. I put two bars in it and it doesn't really feel as if i had a difference in stamina when i was a shrewd type. Just know now you need to manage your stamina wisely now if you were to switch types.
3 Pt - I just put one bar because when i play, i will only be taking the WIDE threes that are given.
Last edited by Compete; 02-05-2016, 08:37 AM.
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