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Competes Guide To Power PG

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  • Exodus42
    replied
    Originally posted by Compete View Post

    I'll add your IGN bruh
    Aaaaa i'm on right now so add whenever

    Leave a comment:


  • Ranier
    replied
    Originally posted by Compete View Post

    Thx. Also, this is freestyle. Make your own style.

    ^
    ik

    that's why i indicated IMO..

    if you want to put it that way, you should also have said this earlier to others.

    Leave a comment:


  • Compete
    replied
    Originally posted by soldier king View Post
    im surprised you added stats to pass, anyways thx for sharing, go compete!
    Thx SK. I'll get back up solider

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  • Compete
    replied
    Originally posted by Ranier View Post
    IMO.. direct pass is a waste of skill slot. and like what the said, i also prefer quick jumper.. other than that GJ
    Thx. Also, this is freestyle. Make your own style.

    ^

    Leave a comment:


  • Compete
    replied
    Originally posted by Exodus42 View Post
    Yo Compete we should talk to each other cause i've played power pg for over a year and play a different style if you're interested.
    I'll add your IGN bruh

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  • Exodus42
    replied
    Yo Compete we should talk to each other cause i've played power pg for over a year and play a different style if you're interested.

    Leave a comment:


  • ShotFake
    replied
    Originally posted by Compete View Post
    Now that i understand where you are coming from, ill have to agree with that. I forgot that you have to SP Pass as a pg.

    Baseball pass had a smaller indicator when there was a little less pass stat.

    Im not a fan of jump pass either.

    So all in all, If you choose not to upgrade pass stat then it should go into 3pt.

    Lastly what should i replace for quick Jumper then?
    It really depends on what offense you are running. If you are not isoing, I would take of double clutch, or possibly dive pass.

    Leave a comment:


  • soldier king
    replied
    im surprised you added stats to pass, anyways thx for sharing, go compete!

    Leave a comment:


  • Ranier
    replied
    IMO.. direct pass is a waste of skill slot. and like what the said, i also prefer quick jumper.. other than that GJ

    Leave a comment:


  • Compete
    replied
    Originally posted by Barida View Post
    No quick jumper??? Smh fam
    No worries fam. Im running QJ Now and will update my skill set soon.

    Leave a comment:


  • Compete
    replied
    Originally posted by Waffles View Post
    Since playing the golden ball mode the pass really doesn't matter imo. It does make a difference but I don't think its worth. I also wanted to know if you tried other builds like adding points into tussle since tussle reduces opponents shots? Have jump pass and quick jumper added as optional skills to take. Nice guide.

    Tussle reduces opponents shots???? Well. The more you know.

    Leave a comment:


  • Compete
    replied
    Originally posted by ShotFake View Post
    I

    You already have skills in place to combat situations where you would normally over head pass. Kill pass and baseball pass are skills designed to ensure a non-over head pass, use them instead of adding to pass stat.

    Baseball is not that hard to the point where you need to make it easier. With some practice, you should be able to baseball successfully without any pass added.

    As for jump pass (a skill I do not like because it is easily intercepted and a TO risk) You can control who you are passing to with jump pass, so it's up to you to not pass to somebody too far away.

    You already get SP pass as a PG, the extra pass stats are already embedded into the position.The difference of a few points in pass will not noticeable enough for it to be worth it.

    Those stats should be added to 3pt, what you have there is far too low. PGs need to be a threat as a 3pt shooter in a successful offense.

    And lastly if you are passing to dash or if you are spreading the floor for an ISO player, YOU NEED QUICK JUMPER, tired of playing with PGs who do not use it.
    Now that i understand where you are coming from, ill have to agree with that. I forgot that you have to SP Pass as a pg.

    Baseball pass had a smaller indicator when there was a little less pass stat.

    Im not a fan of jump pass either.

    So all in all, If you choose not to upgrade pass stat then it should go into 3pt.

    Lastly what should i replace for quick Jumper then?

    Leave a comment:


  • Barida
    replied
    No quick jumper??? Smh fam

    Leave a comment:


  • ShotFake
    replied
    I don't want to make it sound like your guide was poorly made, I just disagree on a few points. This should serve as a decent template for new PGs.

    Leave a comment:


  • ShotFake
    replied
    I
    Originally posted by Compete View Post
    Hmm. Ill let you be entitled to your opinion, but pass stat
    Increases your jump pass range
    The success of hitting the green when baseball passing
    Dive catch and pass range (so the pass doesnt go flying)
    Anything that has something to do with pass it relies on pass attribute.

    ALSO, It help when your team is doing dash play. The more pass stat you have, the more range you have within throwing that pass without it being overhead.

    And while this guide can be for new people, It also serves as a guide for people that want to try a different play
    You already have skills in place to combat situations where you would normally over head pass. Kill pass and baseball pass are skills designed to ensure a non-over head pass, use them instead of adding to pass stat.

    Baseball is not that hard to the point where you need to make it easier. With some practice, you should be able to baseball successfully without any pass added.

    As for jump pass (a skill I do not like because it is easily intercepted and a TO risk) You can control who you are passing to with jump pass, so it's up to you to not pass to somebody too far away.

    You already get SP pass as a PG, the extra pass stats are already embedded into the position.The difference of a few points in pass will not noticeable enough for it to be worth it.

    Those stats should be added to 3pt, what you have there is far too low. PGs need to be a threat as a 3pt shooter in a successful offense.

    And lastly if you are passing to dash or if you are spreading the floor for an ISO player, YOU NEED QUICK JUMPER, tired of playing with PGs who do not use it.
    Last edited by ShotFake; 10-15-2015, 08:35 AM.

    Leave a comment:

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