Announcement

Collapse
No announcement yet.

The Code breaking of the new ranking system and the calculation flaw:

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Code breaking of the new ranking system and the calculation flaw:

    can't stop faith.
    Last edited by soldier king; 12-29-2017, 07:41 PM.

  • #2
    Originally posted by soldier king
    Using the pythagoreum theorum and the anti derivative and shouting out vectors or by reading the equation they wrote, you can also figure this out that the Assist stat is wrongly calculated.
    The Assist stat negatively affects you if you take any shot attempts even if you score! So basically you would have a higher offensive rating if you had 10 assists and 0 points than if you had 10 assists and 30 points and one miss.
    This is interesting and would like to see what the devs have to say! One thing I do want to point out is that the OP uses field goal % and average score in its calcululation, so you would not actually have a higher OP with 10 assists and 0 points compared to 10 assists, 30 points, and one miss. I would have to look at this more closely, but it might all balance out when you consider everything that goes into OP.

    You might also be seeing this trend of high assist/low scoring centers at the top of the OP list because of the nature of the C position. I doubt there are any centers that actually score that much at all. It would be better to check out other positions.

    Comment


    • #3
      Originally posted by soldier king
      look at the rank 180's with some of the highest scoring averages, not to single anyone out but there are people there with a higher ppg, efficiency rating (higher pct), and less turnover in all 3 category, then those in the top 16, and the only difference is shot attempts, basically penalizing you for scoring more.

      You can't just look at AST and say that the only difference is more shot attempts. It may also be that they are getting more assists.

      Comment


      • #4
        Originally posted by soldier king
        I checked that too, if you look at those ranked in the top 16, they are not even ranked 100 in total assists.

        They are using that equation only, look at the rankings, its based on the assist stat not ppg, maybe the original equation was meant to, but by just using their assist formula, the more shots you take the lower your assist ratio so will be negatively affected by not passing every play. If you're 9/10 and have 10 assists you're definitely not gonna be in top 10 as opposed to having 2 assists and 0 points and 0 misses making you #1.
        Na why don't you stop using assumptions and faulty logic and actually try out the formula? If you do, you will see that your statement is false. You are just mad that your ranking isn't good because you get that sky hook shot sent to the other side of the court every game.

        Comment


        • #5
          Originally posted by soldier king
          Further explanation for this using the music again.

          If you had 10 assists, 0 turnovers and then 5 layups you would have 10/ (10 (assists)+ 5(number of 2 pt shot attempts) +0 tunrovers)
          so 10/15 or a .67 assist rating.

          If you had 10 assists, 0 turnovers and then 0 layups you would have 10/ (10 (assists) + 0(2 +3 attempts) + 0 turnovers)
          so 10/10 or a 100 pct assist rating.

          And this is the stat they put the most weight on clearly by the rankings.
          No, AST is not what they put most weight on. They clearly lay out the formula they use, and it is not given more weight. Look at every positions top 10 OP and get back to me.
          Last edited by ShotFake; 12-29-2017, 10:50 AM.

          Comment


          • #6
            Originally posted by soldier king
            Further explanation for this using the music again.

            If you had 10 assists, 0 turnovers and then 5 layups you would have 10/ (10 (assists)+ 5(number of 2 pt shot attempts) +0 tunrovers)
            so 10/15 or a .67 assist rating.

            If you had 10 assists, 0 turnovers and then 0 layups you would have 10/ (10 (assists) + 0(2 +3 attempts) + 0 turnovers)
            so 10/10 or a 100 pct assist rating.

            And this is the stat they put the most weight on clearly by the rankings.
            Also go ahead and continue this calculation for total OP....

            Comment


            • #7
              Originally posted by soldier king
              Since you are a scientist I have decided to answer you with a clear chart . But realize this, I don't want you to call me a genius ok??

              You tell me if Assist is the main calculation: (additional hint, yellow is number one in ranking at certain category)
              There are clearly instances where people with lower AST have a better rank... And like I said, LOOK AT OTHER POSITIONS. CENTERS DON'T SCORE SHT.
              Last edited by ShotFake; 12-29-2017, 11:15 AM.

              Comment


              • #8
                don't curse.

                Comment


                • #9
                  First of all your calculations are incorrect... It's not even based on decimal point system lol. Here is what these two AST stats would look like:

                  Player 1: 10 AST/5 2PT SHOT ATTEMPTS= 2 + 0 + 10 + 0 = 12

                  Player 2: 10 AST/0 2PT SHOT ATTEMPTS (you actually can't divide by 0 so lets just call this 10) + 0 + 10 +0 = 20

                  Now lets continue the OP calculation....

                  Player 1: 1.00 EFG X 10 AVERAGE SCORE + 12 AST - 0 TO = 22

                  Player 2: 1.00 EFG x 0 AVERAGE SCORE + 20 AST - 0 TO = 20

                  It seems that you would be wrong...The player that scores 10 points, and 10 AST would have a higher OP than the player with just 10 AST

                  Comment


                  • #10
                    Originally posted by ShotFake View Post
                    First of all your calculations are incorrect... It's not even based on decimal point system lol. Here is what these two AST stats would look like:

                    Player 1: 10 AST/5 2PT SHOT ATTEMPTS= 2 + 0 + 10 + 0 = 12

                    Player 2: 10 AST/0 2PT SHOT ATTEMPTS (you actually can't divide by 0 so lets just call this 10) + 0 + 10 +0 = 20

                    Now lets continue the OP calculation....

                    Player 1: 1.00 EFG X 10 AVERAGE SCORE + 12 AST - 0 TO = 22

                    Player 2: 1.00 EFG x 0 AVERAGE SCORE + 20 AST - 0 TO = 20

                    It seems that you would be wrong...The player that scores 10 points, and 10 AST would have a higher OP than the player with just 10 AST
                    SK's calculations are right, lol.

                    You calculated Player 1's assist rating incorrectly.
                    Assist rating = Assists / (2pt shot attempt + 3pt shot attempt + assists + turnovers).

                    Therefore Player 1's assist rating is not 12, but rather 10/(5+0+10+0), or 0.667.

                    There is an inverse relationship with shot attempts and assist rating, and therefore as # of shot attempts approach zero, the assist ratings exponentially increase. Because of this, assists rating DO have the largest weight, especially for positions that don't score a lot.

                    Comment


                    • #11
                      Originally posted by Zydrunas View Post

                      SK's calculations are right, lol.

                      You calculated Player 1's assist rating incorrectly.
                      Assist rating = Assists / (2pt shot attempt + 3pt shot attempt + assists + turnovers).

                      Therefore Player 1's assist rating is not 12, but rather 10/(5+0+10+0), or 0.667.

                      There is an inverse relationship with shot attempts and assist rating, and therefore as # of shot attempts approach zero, the assist ratings exponentially increase. Because of this, assists rating DO have the largest weight, especially for positions that don't score a lot.
                      Ah I didn't see the parenthesis...but how does this mean that the AST rating has the largest weight??

                      Comment


                      • #12
                        Player 1: 1.00 EFG X 10 AVERAGE SCORE + .667 AST - 0 TO = 10.667

                        Player 2: 1.00 EFG x 0 AVERAGE SCORE + 1 AST - 0 TO = 1

                        Attempt #2 with correct AST numbers. Once again, player one would have a higher OP. It's even clearer with the correct AST score, thanks.
                        Last edited by ShotFake; 12-29-2017, 11:51 AM.

                        Comment


                        • #13
                          Originally posted by soldier king
                          That's what it was designed to do but look at the chart. They placed all the emphasis on the Assist stat, meaning the more points you have per game, the more of disadvantage you have in rankings.
                          So instead of using a .667 as an AST score they are using 66.7? Is that what you are saying?

                          Comment


                          • #14
                            Originally posted by ShotFake View Post
                            Player 1: 1.00 EFG X 10 AVERAGE SCORE + .667 AST - 0 TO = 10.667

                            Player 2: 1.00 EFG x 0 AVERAGE SCORE + 1 AST - 0 TO = 1

                            Attempt #2 with correct AST numbers. Once again, player one would have a higher OP. It's even clearer with the correct AST score, thanks.
                            Like SK mentioned earlier, assist rating is multiplied by 100.

                            Therefore,
                            Player 1: 76.7 OP
                            Player 2: 100 OP

                            Comment


                            • #15
                              Originally posted by soldier king
                              correct .
                              Welp, this messes with the whole ranking system lol.

                              Comment

                              Working...
                              X