I am sure some of mods even sent the hack program. what's next move? If you guys can provide us hack-free tournament which seems like never happening these days, you will have players coming back to this dying game. Try ban hacking.
							
						
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fix the hackshield so no one can hack
				
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 The developers could time stamp the arrival of player action packets (such as rebounds). Alongside of that, keep records of lowest packet travel time from the client. 'Player A' has a lowest travel time of 60ms (milliseconds) and their action packets were received first. 'Player B' has a lowest travel time of 20ms, but their action packets were received later than 'Player A'. Wait.. something doesn't add up.. maybe 'Player B' just reacted later. Ok, let's log this occurrence. BUT wait.. 'Player A's' logs has this occurrence repeatedly? (even against veterans with an account creation date >2 years)Originally posted by MVP+ View PostI am sure some of mods even sent the hack program. what's next move? If you guys can provide us hack-free tournament which seems like never happening these days, you will have players coming back to this dying game. Try ban hacking.
 
 ..Maybe they are speeding up their game process in order to send action packets before their opponent client(s) to compensate for their high ping disadvantage?..
 
 But you know, why bother.. ($$)Last edited by Beef; 11-15-2017, 10:28 AM.
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 u wat m8..Originally posted by Beef View Post
 The developers could time stamp the arrival of player action packets (such as rebounds). Alongside of that, keep records of lowest packet travel time from the client. 'Player A' has a lowest travel time of 60ms (milliseconds) and their action packets were received first. 'Player B' has a lowest travel time of 20ms, but their action packets were received later than 'Player A'. Wait.. something doesn't add up.. maybe 'Player B' just reacted later. Ok, let's log this occurrence. BUT wait.. 'Player A's' logs has this occurrence repeatedly? (even against veterans with an account creation date >2 years)
 
 ..Maybe they are speeding up their game process in order to send action packets before their opponent client(s) to compensate for their high ping disadvantage?..
 
 But you know, why bother.. ($$)
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