Hello there!
I wanted to point out some of the balancing issues when it comes to positions, I'll be mostly focused on the differences between an FW and a DF.
At the end of each match, an MVP is selected, the MVP is selected based on how much/what the player has done during the match.
As it currently stands; scoring a goal is basically equal to about 20 tackles / 25 cuts.
In other words, if you're a FW all you need to do is to "shoot at the goal and miss" to get a reasonable score at the end of the game,
a DF however has to commit ~20 tackles to receive the same amount of points at the end of each match.
That is all fine in theory, but in practicality that basically means that a DF has to do several times the amount of work of a FW in order to get a reasonable score.
Because of this fact; a lot of DFs tend to play very aggressively, shoot at the goal as much as they can and dribble as much as they can.
The problem arises when you look at what is acceptable, most players I've seen don't fancy a DF trying to score a goal.
And on top of all of that a DF has basically zero room for error, whereas a FW can miss a goal and lose the ball many times over;
if a DF loses the ball once he/she will be hanged out in a heartbeat.
And because the highest scorer also receives the highest rewards, in terms of EXP and COINS, there is basically no incentive to play as a defender.
No human being should be allowed to suffer like a DF; I strongly suggest you fix those balancing issues.
I wanted to point out some of the balancing issues when it comes to positions, I'll be mostly focused on the differences between an FW and a DF.
At the end of each match, an MVP is selected, the MVP is selected based on how much/what the player has done during the match.
As it currently stands; scoring a goal is basically equal to about 20 tackles / 25 cuts.
In other words, if you're a FW all you need to do is to "shoot at the goal and miss" to get a reasonable score at the end of the game,
a DF however has to commit ~20 tackles to receive the same amount of points at the end of each match.
That is all fine in theory, but in practicality that basically means that a DF has to do several times the amount of work of a FW in order to get a reasonable score.
Because of this fact; a lot of DFs tend to play very aggressively, shoot at the goal as much as they can and dribble as much as they can.
The problem arises when you look at what is acceptable, most players I've seen don't fancy a DF trying to score a goal.
And on top of all of that a DF has basically zero room for error, whereas a FW can miss a goal and lose the ball many times over;
if a DF loses the ball once he/she will be hanged out in a heartbeat.
And because the highest scorer also receives the highest rewards, in terms of EXP and COINS, there is basically no incentive to play as a defender.
No human being should be allowed to suffer like a DF; I strongly suggest you fix those balancing issues.
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