I was a little bit surprising that some (or many) PGs in NA do not know about this: you can make sure your jump pass delivered to the exact position by combining Jump pass and Q/E
+DE/VDE: pass to SG/PG/SF/SW/CT
+DQ/VDQ: pass to PF/C
Pros:
+Avoid throwing the ball by VDS with wrong direction key
+Useful for all plays. especially dash
Cons:
+Hard to do, especially for people who play crossing hands like me (miss VDE/VDQ causes a layup that may lead to a block).
Additional information:
+With high pass attribute (around 190, you can make extremely far jump pass without throwing the ball away, and more accurate/faster baseball pass)
+VDS without direction key will pass to the closest teammate
Btw, make CT a "E" instead of "Q" is ridiculous. I think the gameplay should change CT to "Q"
+DE/VDE: pass to SG/PG/SF/SW/CT
+DQ/VDQ: pass to PF/C
Pros:
+Avoid throwing the ball by VDS with wrong direction key
+Useful for all plays. especially dash
Cons:
+Hard to do, especially for people who play crossing hands like me (miss VDE/VDQ causes a layup that may lead to a block).
Additional information:
+With high pass attribute (around 190, you can make extremely far jump pass without throwing the ball away, and more accurate/faster baseball pass)
+VDS without direction key will pass to the closest teammate
Btw, make CT a "E" instead of "Q" is ridiculous. I think the gameplay should change CT to "Q"
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