Let's see if I can post this from the phone.
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Lol ... Please ask someone who speaks Korean at least ...
For SW:
1) Middle Shot Buff
2) Increased Scoop Shot Success Rate
It's very interesting for Korean server that overall score success rate is low. That's because they barely lag or delay, so the def resist value is calculated accurately. But the problem is, since the values are calculated accurately disregarding the delay and lag, somehow in Korean server scoop-shot has very low success rate when affected by def resist. So in Korean server, even if you jump late or jump like a step away, it will still count as a def resist and lower opposing scorer's success rate.
For CT:
1) Increased height for Power Tap Pass Skill
For PF:
1) 3 Point Att Nerf
2) Decreased SP 3 Point Shot Level to 1
3) Fixed Box Out Swarm Move - PFs can use any rebound skill during Box Out Swarm Move. So they can cancel their swarm move and directly use any rebound skill(Chip out, Tap pass, etc etc)
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Originally posted by Hanachan View PostLol ... Please ask someone who speaks Korean at least ...
For SW:
1) Middle Shot Buff
2) Increased Scoop Shot Success Rate
It's very interesting for Korean server that overall score success rate is low. That's because they barely lag or delay, so the def resist value is calculated accurately. But the problem is, since the values are calculated accurately disregarding the delay and lag, somehow in Korean server scoop-shot has very low success rate when affected by def resist. So in Korean server, even if you jump late or jump like a step away, it will still count as a def resist and lower opposing scorer's success rate.
For CT:
1) Increased height for Power Tap Pass Skill
For PF:
1) 3 Point Att Nerf
2) Decreased SP 3 Point Shot Level to 1
3) Fixed Box Out Swarm Move - PFs can use any rebound skill during Box Out Swarm Move. So they can cancel their swarm move and directly use any rebound skill(Chip out, Tap pass, etc etc)
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