Alley-oop Strategy using Floater Shots
I don't know if people have noticed, but they, GK, have buffed the floater shot to be harder to block. Which means now, floaters have shorter block range with faster timing to block. You actually have to face right in front of the scorer to block. Thus, you cannot late block floater anymore, either from sides or the back, or from far distance. You have to instantly jump as soon as the ball leaves the hand, which means it is almost impossible to block after you see the ball in the air. This is just like the floater in Korean FS2, involving tall characters of SG position (I will go over what it means later).
This strategy is a very traditional strategy found about 3 years ago in Korea, still in use of most of Swing players. First time when it came out, people thought it was impossible to block, until they figure out how to defend from time to time.
Basic understandings
1) Requires a good team work
2) Requires a good vision
3) Requires a good sense of plays
Positioning
KEY:
@ - Our SG(Swingman)
C - Our Big(Center/PF)
O - Basket(Rim)
E - Enemy Big(Center/PF)
R - Enemy man, marking our SG
Sorry for the bad drawings. File attachment is at maximum space.
Position #1 - From the Center of the Court
OC
E
R
@
Key point:
1) Opposing big is coming out to block floater
2) Our big is standing right next to the rim, farthestfrom the opposing big
3) Our SG is standing at the maximum range of long layup
I hope you guys can draw this in your head. Sorry for the bad illustration.
Position #2 - From the Side(Left and Right) of the Court
C O E R @
Key point:
1) Opposing big is coming out to block floater
2) Our big is standing right next to the rim, farthestfrom the opposing big
3) Our big is standing from the opposite side of the rim/court, away from our SG
4) Our SG is standing at the maximum range of long layup
P.S. Those of you think it's easy to block alley-oop, think again with floater shots. It's definitely not so easy to block alley-oops with floater.
I don't know if people have noticed, but they, GK, have buffed the floater shot to be harder to block. Which means now, floaters have shorter block range with faster timing to block. You actually have to face right in front of the scorer to block. Thus, you cannot late block floater anymore, either from sides or the back, or from far distance. You have to instantly jump as soon as the ball leaves the hand, which means it is almost impossible to block after you see the ball in the air. This is just like the floater in Korean FS2, involving tall characters of SG position (I will go over what it means later).
This strategy is a very traditional strategy found about 3 years ago in Korea, still in use of most of Swing players. First time when it came out, people thought it was impossible to block, until they figure out how to defend from time to time.
Basic understandings
1) Requires a good team work
2) Requires a good vision
3) Requires a good sense of plays
Positioning
KEY:
@ - Our SG(Swingman)
C - Our Big(Center/PF)
O - Basket(Rim)
E - Enemy Big(Center/PF)
R - Enemy man, marking our SG
Sorry for the bad drawings. File attachment is at maximum space.
Position #1 - From the Center of the Court
OC
E
R
@
Key point:
1) Opposing big is coming out to block floater
2) Our big is standing right next to the rim, farthestfrom the opposing big
3) Our SG is standing at the maximum range of long layup
I hope you guys can draw this in your head. Sorry for the bad illustration.
Position #2 - From the Side(Left and Right) of the Court
C O E R @
Key point:
1) Opposing big is coming out to block floater
2) Our big is standing right next to the rim, farthestfrom the opposing big
3) Our big is standing from the opposite side of the rim/court, away from our SG
4) Our SG is standing at the maximum range of long layup
P.S. Those of you think it's easy to block alley-oop, think again with floater shots. It's definitely not so easy to block alley-oops with floater.
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