Announcement

Collapse
No announcement yet.

January Community Thoughts and Feedback

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • lfuturel
    replied
    ^ Accepted. Move it back to the original! More stability, no bugs, no traps! When the server change the location (2015) this game being totally bugged. MOVE IT BACK!

    Leave a comment:


  • Milks
    replied
    Move the server!!!!!!!!!!!!

    Q1 2014.

    Leave a comment:


  • Pillow
    replied
    (SG)
    SG Buff was in need, time to balance the other Positions now.


    (CT)
    buff/rebalance ControlTowers 3pt capability. Arent they supposed to Stretch the floor? atleast thats what the Mastery says but they cant tho, since anyone got crazy speed boosts any shot on CT is hardly contested with their lowered quickjumper speed and 3pt Succ Skill. (2pt is fine a f no Buff needed there)

    Conclusion -> Buff Quickjumperspeed (+12 would do the job) / + Maybe give them the 3pt succ skill back thats all but most important is the quickjumperspeed.


    (C)
    C should atleast get their Mid Success back they legit only can score now with Putbacks in this Era of anyone having high block Att. Centers Postscoring Mastery Tree is useless since Skyhook and Hookshots have such a low Success Rate + the new Block timing and no Mid Success at all, i mean TurnAround Fadeaway is a Postscoring skill in reality but as Center you cant do that because it stacks on Mid Success and u aint got that. And the Hookshotrange boost doesnt give you shit because its a 30% shot.

    Conclusion -> Give C old Skyhook and Hookshot success back atleast on the Postscoring Mastery Tree. / Buff Mid Succ from 12 -> 36.


    (SF)
    Change SFs third Mastery Tree completly and make it usefull.

    Conclusion -> Increase the Success ratio of quickfadeaway. / give them a more usefull Tier 10 skill for example DD succ, Jumppass range.


    (SW)
    Nerf Swingmans pass capability. Swingman have become hugh overpowered with their first mastery Tree especially on ISO.

    Conclusion -> Delete Killpass from the Mastery Tree that should do the trick to rebalance them.


    (PG)
    PGs struggle to score lately their defence is strong but on the offensive side they lack on anything.

    Conclusion -> Buff PG 3pt Succ Skill 12 -> 24.


    (DG)
    Dual Guards are fine tbh. Finally they are usefull.


    (PF)
    PFs Block Mastery Tree is OP in combination with an ISO Build. You can legit build a max. dunk range PF with 255 Block + speed anything and Dashblock from the mastery tree.

    Conclusion -> The Block Mastery should lower the Layrange by -12 or the lay attribute by -20. Your Job is to Defend and not to do easily both.



    On several Masterys there are missing stats:

    - On CT Floorstretcher Mastery it says it gives Movespeed in the Post Area what is wrong and should give +40 Manual Block Range in the Post Area.
    - On C and PF Scoring Tree it says Hookshot and Skyhookspeed increased but its only Hookshot what is increased.
    - Change the Input from DashRebound (SF) Skill to SPRINT -> W&D.



    Rest is fine tbh.
    its ben a long time since i enjoyed playing this game again well done.


    For the next Events i would love to see LuckyChance + Perfect Pair Event again ofc, since its the best.


    Best regards.


    Last edited by Pillow; 02-15-2019, 05:05 AM.

    Leave a comment:

Working...
X