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Someone who know well the mechanics of this game could help me?

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  • Someone who know well the mechanics of this game could help me?


    Hi
    I evolve my toy "August Clawn" equipped with "mid.shoot success+24", logically this should improve the average success of mid.shoot, but did several tests with toy and no toy and with various positions as PF, SG(without SP mid. Equipped), Central and SF, and has not had any improvement in the success of shots, in all positions the average success was basically the same with and without the toy.

    This makes no sense because the skill "SP Mid. shoot" increases the success of shots at +48 and my toy increases by +24, the half, then the toy should make a difference noticeable in my mid. shoots, and this does not happen,the success of shoots with the toy+24 and without the toy is basically the same.
    Last edited by José Maria; 02-07-2017, 09:21 AM.

  • #2
    How did you test the success?

    Comment


    • #3
      Some toy provides no help.

      Comment


      • #4
        Originally posted by ShotFake View Post
        How did you test the success?
        The test was done alone, in a room closed with a password,
        i.e.
        , there was no interference of marking, and did not use any skill that lower the accuracy of the shot(as quick jump). i just used the jump shoot policy D, and maintained until a sufficient focus. Then, i performed 40 mid.shoots (with PF level 01) having success approximately 18/40 , with the toy and without the toy. (also tested it with other posiçoes level 01).
        then, I had the feeling that the toy +mid.shoot success does not bring any improvement.
        different from the SKILL SP Mid.shoot+48 That noticeably improves the accuracy of shoots.
        Last edited by José Maria; 02-07-2017, 11:49 AM.

        Comment


        • #5
          Originally posted by José Maria View Post
          Hi
          I evolve my toy "August Clawn" equipped with "mid.shoot success+24", logically this should improve the average success of mid.shoot, but did several tests with toy and no toy and with various positions as PF, SG(without SP mid. Equipped), Central and SF, and has not had any improvement in the success of shots, in all positions the average success was basically the same with and without the toy.

          This makes no sense because the skill "SP Mid. shoot" increases the success of shots at +48 and my toy increases by +24, the half, then the toy should make a difference noticeable in my mid. shoots, and this does not happen,the success of shoots with the toy+24 and without the toy is basically the same.
          Many of the toys are broken.

          Originally posted by Renowned
          You should be factoring in other stuff as well, sir. Were there a man on guarding you? Are their block attributes high? How close were they to you? Did you get a killpass before shooting? Were you losing by a lot? The list goes on and on and on. My point is.... shoot better...or provide viable data so we could actually take this more seriously and wrap our heads around this. Peace out
          Block attribute of defender doesn't affect shot percentage. Killpass only affects jump shot speed.

          Comment


          • #6
            Originally posted by José Maria View Post
            The test was done alone, in a room closed with a password,
            i.e.
            , there was no interference of marking, and did not use any skill that lower the accuracy of the shot(as quick jump). i just used the jump shoot policy D, and maintained until a sufficient focus. Then, i performed 40 mid.shoots (with PF level 01) having success approximately 18/40 , with the toy and without the toy. (also tested it with other posiçoes level 01).
            then, I had the feeling that the toy +mid.shoot success does not bring any improvement.
            different from the SKILL SP Mid.shoot+48 That noticeably improves the accuracy of shoots.
            Toy's don't activate in the lobby.

            Comment


            • #7
              I see a lot of these sort of questions in game. "I have +420 2 pt why do I not make 100% of my shots?"

              Math. Statistics.

              The game isn't going to allow you to have 100% accuracy. Even with a maxed toy, SP deck, Max Stats, Wide Open... etc. You are going to miss some... oh, and please, don't be one of those players that have to to type in chat (insert fk gk shoot bug comment here). If you typing at us, you probably aren't on D.

              Comment


              • #8
                some toys dont work for sure. for example +long layup range as i've been told does not work ie, toy activated but no change in freestyle dunk range. +long layup attribute works (white star on black, rare toy), i use it sometimes and the change in freestyle dunk range is noticeable as well as regular layup/dunks.

                as for everything else, i consider it a placebo.

                Comment


                • #9
                  Originally posted by José Maria View Post
                  The test was done alone, in a room closed with a password,
                  i.e.
                  , there was no interference of marking, and did not use any skill that lower the accuracy of the shot(as quick jump). i just used the jump shoot policy D, and maintained until a sufficient focus. Then, i performed 40 mid.shoots (with PF level 01) having success approximately 18/40 , with the toy and without the toy. (also tested it with other posiçoes level 01).
                  then, I had the feeling that the toy +mid.shoot success does not bring any improvement.
                  different from the SKILL SP Mid.shoot+48 That noticeably improves the accuracy of shoots.
                  toys only activate in-game, just as jike said

                  Comment


                  • #10
                    Originally posted by Zydrunas View Post

                    toys only activate in-game, just as jike said
                    Oh, ok, Ill check it..

                    Comment


                    • #11
                      Originally posted by Renowned

                      The higher block attribute, the wider block range -> Even if you didn't block the shot, it could definitely have an impact.

                      Kill pass only affects jump shot speed?
                      - debatable.

                      There are some weird shooting success rate up buffs like- after you steal the ball, and etc
                      If block timing and positioning are held constant and the shot is not blocked, the only other thing that affects shot percentage is tussle.

                      You might think that killpass increases shot percentage but that's likely confirmation or attribution bias. You're likely to take a smarter shot when the defender has less time to react so indirectly it may affect your success but in actuality it only affects speed. What do you think is debatable about this?

                      You named the one and only way a defender can increase shot percentage other than not being there at all then said "and etc". ??????? Expand, ye?

                      Comment


                      • #12
                        Originally posted by Jike View Post

                        If block timing and positioning are held constant and the shot is not blocked, the only other thing that affects shot percentage is tussle.

                        You might think that killpass increases shot percentage but that's likely confirmation or attribution bias. You're likely to take a smarter shot when the defender has less time to react so indirectly it may affect your success but in actuality it only affects speed. What do you think is debatable about this?

                        You named the one and only way a defender can increase shot percentage other than not being there at all then said "and etc". ??????? Expand, ye?
                        I have actually experiended that I can contest a jump shot from further away while having higher block.

                        Comment


                        • #13

                          Originally posted by ShotFake View Post

                          I have actually experiended that I can contest a jump shot from further away while having higher block.
                          Tested or anecdotal?

                          Originally posted by Renowned

                          If block timing and positioning are held constant and the shot is not blocked, the only other thing that affects shot percentage is tussle.
                          Why do we assume that timing and positioning are held constant? nothing's constant this game. I am aware of how tussle is the only thing that actually affects shot percentage, but if you have a higher block, you don't have to be as close to get your tussle to kick in to drop their shoot rate. Therefore, we can say that block attribute has an impact.


                          As far as killpass goes, I may be wrong, but I've experienced it myself.
                          You're making the claim here so I'm assuming you've tested this, ye? I don't know about you but I try be as consistent as possible when I play this game but since you believe nothing is held constant I'm pretty curious as to how you've conducted a fair test of this.

                          anecdotal evidence in 2017 lul?

                          Comment


                          • #14
                            Originally posted by Jike View Post


                            Tested or anecdotal?



                            You're making the claim here so I'm assuming you've tested this, ye? I don't know about you but I try be as consistent as possible when I play this game but since you believe nothing is held constant I'm pretty curious as to how you've conducted a fair test of this.

                            anecdotal evidence in 2017 lul?
                            Ofc I haven't tested this tf? Who has time for that in 2017?

                            My claim is through my experience through playing the game only. While I have not officially tested my claim, the experineces of others is not something to be completely ignored, especially since you haven't posted any real proof opposing my claim.

                            Comment


                            • #15
                              Originally posted by ShotFake View Post

                              Ofc I haven't tested this tf? Who has time for that in 2017?

                              My claim is through my experience through playing the game only. While I have not officially tested my claim, the experineces of others is not something to be completely ignored, especially since you haven't posted any real proof opposing my claim.
                              You don't have time to make sure what you're saying is correct just because the year is 2017? dam, rip science 2k17.

                              The person making the claim should be the one supporting their claim, ye? It's not up to others to disprove something that hasn't even been proven yet.
                              If all you have is anecdotal evidence then pce :/

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