I thought dg is made to be scoring guard,but now as im lvl 50 i see it cant really score,because of resistance lack and innability to get to open shots due to lack of dribbles(it has only behind the back with low range so its easily blocked by good defenders).Now i ask if you could consider adding some dribbles to dg,like back roll turn from sg or side hop step from sw,or those new dribbles for sf and sw.Please think of it,because i think you made dg underpowered,and i who made Sunny dg now really feel bad for not making pg out of her.Its unfair if you ask me.Last time i had something to tel you GMs you decided to watch over,dont be like that to me this time.
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Scoring with DG under basket isnt a problem(i can VD and get baskets ez)but from perimeter is too easy to def,as i said defenders know that only move i have is behind the back(and its useless without 3pt def.resistance).One more skill,like back roll turn would give me choice what i want to do.Speaking about mid-shot pull up,i gotta say its highly unstable at least for me,i can score over defender and next time i miss open pull up.If they betray me once again i think im going for a pause.As someone who played this game for a long time,though im fairly new on forum,i think my word should be at least heard by them.
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DG isn't made to be a scoring guard. It's supposed to be a tweener position between PG and SG. DG has the ability to facilitate better than an SG (higher pass attribute), has better defensive skills than an SG and be a more versatile scorer than a PG for the expense of having a weaker offensive skill set than an SG as well as lower defensive attributes compared to a PG.
If you want to play a true scorer, make an SG or a SW.
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I score surprisingly easy on my DG. It would be nice to have new moves for new moves sake, but, they have enough scoring potential alone. Add in a solid team, their scoring potential rises.
But, really DG is a supportive, threatining, second option scorer. You come up when your main scorer is a bum, your def. opponent is a bum, or to just generally spread the floor and scare the def.
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I would really like for them to give something to my favourite position,im sure some small upgrade would make us DGs lot more versatile,but they probably wont even take a look at my wish,like they never did.When they can buffs SFs superOP midshot,when they can give new skills to sw,ct,they should have given something to us,but they always left us behind.This last update(dash nerf)is the direct hit to guard positions(PG and DG),Gamekiss you just need to buff SFs midshot till they cant miss a shot,that would make this game super fun.
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you need to use drive cut, drive fake, to mix it up so they cant tell when ur coming (backdribble is enough. though those skills you named are great also), and then combine that with lots of pumpfakes at the mid with accurate nonstop, non intercepted passes, then you can fake use the run pass skill and get clutch 3s
You need to be able to make face mids to accurately use this style and have that threat to force them to jump sometimes.
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Originally posted by AnimalPlanet View PostI score surprisingly easy on my DG. It would be nice to have new moves for new moves sake, but, they have enough scoring potential alone. Add in a solid team, their scoring potential rises.
But, really DG is a supportive, threatining, second option scorer. You come up when your main scorer is a bum, your def. opponent is a bum, or to just generally spread the floor and scare the def.
0 rings to show for it.
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Im going to ask once more for them to implement some skills for DG,either shot resistance,but instead of mid shot I(+12 mid.resistance)give us II or III,why sf can have 3pt success III but DG only II,give us 3pt def.resist II or III,or give us dribble moves like i said(backroll turn or side step).PLEASE take a good look GMs.
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Originally posted by soldier king View Postyou need to use drive cut, drive fake, to mix it up so they cant tell when ur coming (backdribble is enough. though those skills you named are great also), and then combine that with lots of pumpfakes at the mid with accurate nonstop, non intercepted passes, then you can fake use the run pass skill and get clutch 3s
You need to be able to make face mids to accurately use this style and have that threat to force them to jump sometimes.
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You guys think DG=SG+PG, I think DG=SF+PG regarding the skills and ability. Either play dalbit floater style or doubi dg VD+ pull up style.
I think either give some skills similar to backroll to DG will make it OP and give a little boost for 3pt percentage, no way a scoring position get only +24 success for SP 3pt.
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