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Dash nerf please read

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  • #16
    the dash nerf would be somewhat okay if they didnt change the pick&move skill so much. At first I thought that dash was dead when i saw the translation but then I thought it would just mean that it would need more things such as plays for a dash dependent team to survive. But with the stuff with pick&move, idk anymore honestly


    played a few games its pretty aids lmao people don't even have to defend it, they can just run into screen and reject the dash but we'll see what happens i guess
    Last edited by Mateen; 12-07-2016, 12:58 PM. Reason: after i played a few games

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    • #17
      Originally posted by Mateen View Post
      the dash nerf would be somewhat okay if they didnt change the pick&move skill so much. At first I thought that dash was dead when i saw the translation but then I thought it would just mean that it would need more things such as plays for a dash dependent team to survive. But with the stuff with pick&move, idk anymore honestly


      played a few games its pretty aids lmao people don't even have to defend it, they can just run into screen and reject the dash but we'll see what happens i guess
      Man the new pick and move is aids. Seriously why did they even touch the skill? Smh

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      • #18
        So easy to defend now, you dash and they can easily follow because they cant get screened. You wait for them to get screened and they sit a foot away from screen and wait and now you cant dash away cause they wont get screened. Its not worth playing anymore.

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        • #19
          Originally posted by Foe View Post

          I agree with what you said but again this is just compensating for the lesser players. The problem isn't necessarily dash but any organized play vs randoms. Dash vs Randoms just as good as ISO vs Randoms just as good as Swing vs Randoms. This is the problem with high skill curve games. The game is too hard and people don't want to invest their time into getting better so its easier to just quit. Those who stay get good and shit and then shit even harder on the new players. This game needs a surge of bad players so they can have equal footing.
          I agree, and fact is, organized play should vast majority of the time beat randoms. My thing with dash though is that it was this inaccessible skill that you had to get to level 40 to even try out (another reason I love the update is for removing level requirements for skills).

          It's like...if I know when to pump fake to get you to jump, or i know when to shoot and you won't jump, while I may still beat you, it's easier to grasp the concept. I can be level 1 SF and beat level 23 SF just off knowing people's patterns well enough, but that level 23 SF has all the abilities I have and can actually feel like they're learning when they play games. Dash is like this artificial thing that you can't even use for HUNDREDS of games, and one of the best ways to know how to defend something is to make it your main offense and see how people defend you. It's one thing to turn off new people who cut off game because it's too hard. It's another thing to cut off veteran players who have been playing 10 years because the game has become so one dimensional and one sided. I haven't played a lot in pro channel the past year, but from what i remember it was either you play iso or dash or lose game. Don't get me started on iso either, it's the most f**cking boring playstyle. Sure, I can join an iso team but I want to have fun with the game, not sit in corner for 10 min or side-to-side with pg trying to get layup. GK shouldn't be rewarding boring ass playstyles.
          Last edited by JustThink; 12-07-2016, 01:30 PM.

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          • #20
            The only nerf should give is SG's long range 3pt or 3pt success or fade away success.
            Dash is easy to guard on SF/SW/DG because their success rate is not that OP and they have no 3pt def, but SG, hell no.

            But it doesn't mean SG cannot play, they have OP backroll and fade away 3pts and long layup, long range, and the tourney top 2 don't play dash as well. SG still OP and can play.

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            • #21
              Originally posted by Sharkira View Post
              The only nerf should give is SG's long range 3pt or 3pt success or fade away success.
              Dash is easy to guard on SF/SW/DG because their success rate is not that OP and they have no 3pt def, but SG, hell no.

              But it doesn't mean SG cannot play, they have OP backroll and fade away 3pts and long layup, long range, and the tourney top 2 don't play dash as well. SG still OP and can play.
              I agree maybe SG should be nerfed a little bit somehow but not dash

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              • #22
                I completely agree with Foe in every post in this thread.

                It's funny that dash gets singled out for being a "cancer" play style but I guarantee that if you can't guard dash, you probably can't guard iso or swing either.

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                • #23
                  when pg got nothing to do everyone cries. when sg become trash everyone cry. no body cried for the weakesposition in the game. sf and sw

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                  • #24
                    Won tourney with 2 pf, pf 3 pt instantly nerfed. Won tourney with pick n moves, skill gets destroyed. Time to win with iso smh. But seriously instead of nerfing dash increase the misses on sg's and thats it. It's so fucking simple yet they want to turn the game into corner camping simulator.

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                    • #25
                      I agree with Foe.

                      Gamekiss is trying to cater to the less experienced players which makes sense but I don't think this is the way of going about it. Playing as a new player versus organised dash is probably just as infuriating as playing against any other organised play style - FSSB2 is not an easy game to learn and lowering the skill ceiling for a single playstyle does nothing except completely abandon the players who have chosen that playstyle and devoted money/time/effort towards learning it.

                      There are people that say that dash is mindless, that you just run and rely on a screen and have your pg pass blindly. That's like me saying you just layup in iso. There's more to it, just like how you can tell between a bad isoer and a good one, you can tell between a bad and a good dasher: you can tell by their routes, how they use the screen, when they time their dashes, how they space their defender - it's things like this that make the role of a dashing SG so intricate. This is also one of the only plays in the "meta" where every single player is actively involved. Playing vs a press as a dash PG and having to make calculated maneuvers against a big and another PG that know what they're doing while keeping an eye on how my SG/their SG is positioned is probably one of the hardest yet most rewarding things I've experienced in this game. I could go on and on about the differences between a good screener and a bad one, or a good PG and a great one but I hope by now that whoever writes Dash off as a simple and mindless playstyle has reconsidered.
                      /rant

                      That being said I have no idea how to make this game more accessible to noobs, that's the problem with high learning curve/high skill cap games with dwindling player bases, its inaccessible. However I do hope GK reverts these changes so that the people that enjoy this play style can enjoy it for a little while longer.

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                      • #26
                        Originally posted by revenge View Post
                        Won tourney with 2 pf, pf 3 pt instantly nerfed. Won tourney with pick n moves, skill gets destroyed. Time to win with iso smh. But seriously instead of nerfing dash increase the misses on sg's and thats it. It's so fucking simple yet they want to turn the game into corner camping simulator.
                        I don't think thats why GK nerfed dash. Dash was extremely prevalent in pro channel and frustrating to play against as a new player. If they nerfed SG 3pt success, all that would do is it would make Dash weaker on a competitive level.

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                        • #27
                          Originally posted by revenge View Post
                          Won tourney with 2 pf, pf 3 pt instantly nerfed. Won tourney with pick n moves, skill gets destroyed. Time to win with iso smh. But seriously instead of nerfing dash increase the misses on sg's and thats it. It's so fucking simple yet they want to turn the game into corner camping simulator.
                          Originally posted by Jike View Post
                          I agree with Foe.

                          Gamekiss is trying to cater to the less experienced players which makes sense but I don't think this is the way of going about it. Playing as a new player versus organised dash is probably just as infuriating as playing against any other organised play style - FSSB2 is not an easy game to learn and lowering the skill ceiling for a single playstyle does nothing except completely abandon the players who have chosen that playstyle and devoted money/time/effort towards learning it.

                          There are people that say that dash is mindless, that you just run and rely on a screen and have your pg pass blindly. That's like me saying you just layup in iso. There's more to it, just like how you can tell between a bad isoer and a good one, you can tell between a bad and a good dasher: you can tell by their routes, how they use the screen, when they time their dashes, how they space their defender - it's things like this that make the role of a dashing SG so intricate. This is also one of the only plays in the "meta" where every single player is actively involved. Playing vs a press as a dash PG and having to make calculated maneuvers against a big and another PG that know what they're doing while keeping an eye on how my SG/their SG is positioned is probably one of the hardest yet most rewarding things I've experienced in this game. I could go on and on about the differences between a good screener and a bad one, or a good PG and a great one but I hope by now that whoever writes Dash off as a simple and mindless playstyle has reconsidered.
                          /rant

                          That being said I have no idea how to make this game more accessible to noobs, that's the problem with high learning curve/high skill cap games with dwindling player bases, its inaccessible. However I do hope GK reverts these changes so that the people that enjoy this play style can enjoy it for a little while longer.
                          Originally posted by Zydrunas View Post
                          I completely agree with Foe in every post in this thread.

                          It's funny that dash gets singled out for being a "cancer" play style but I guarantee that if you can't guard dash, you probably can't guard iso or swing either.

                          How doesnt everyone think like this, youre completely right.
                          Last edited by Foe; 12-07-2016, 04:38 PM.

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                          • #28
                            Ah yes, lets ruin the game for an increase of 20 ppl.

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                            • #29
                              Originally posted by revenge View Post
                              Ah yes, lets ruin the game for an increase of 20 ppl.
                              I don't understand. Please explain.

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                              • #30
                                Originally posted by Jike View Post
                                I agree with Foe.

                                Gamekiss is trying to cater to the less experienced players which makes sense but I don't think this is the way of going about it. Playing as a new player versus organised dash is probably just as infuriating as playing against any other organised play style - FSSB2 is not an easy game to learn and lowering the skill ceiling for a single playstyle does nothing except completely abandon the players who have chosen that playstyle and devoted money/time/effort towards learning it.

                                There are people that say that dash is mindless, that you just run and rely on a screen and have your pg pass blindly. That's like me saying you just layup in iso. There's more to it, just like how you can tell between a bad isoer and a good one, you can tell between a bad and a good dasher: you can tell by their routes, how they use the screen, when they time their dashes, how they space their defender - it's things like this that make the role of a dashing SG so intricate. This is also one of the only plays in the "meta" where every single player is actively involved. Playing vs a press as a dash PG and having to make calculated maneuvers against a big and another PG that know what they're doing while keeping an eye on how my SG/their SG is positioned is probably one of the hardest yet most rewarding things I've experienced in this game. I could go on and on about the differences between a good screener and a bad one, or a good PG and a great one but I hope by now that whoever writes Dash off as a simple and mindless playstyle has reconsidered.
                                /rant

                                That being said I have no idea how to make this game more accessible to noobs, that's the problem with high learning curve/high skill cap games with dwindling player bases, its inaccessible. However I do hope GK reverts these changes so that the people that enjoy this play style can enjoy it for a little while longer.
                                I can appreciate these points. I think it's wrong to say dash and iso don't require skill...every play style requires skill. Also, perhaps the same effect could've been achieved by lowering 3pt success with SGs and opening up skills to everyone after level 24. I also don't know how effective iso is after patch. From solely reading the patch notes, it seems to me that gamekiss is trying to push the game to give you more options to score (by making the traditional options ineffective) and more reasons to use the different characters. I don't know what play styles will emerge after this patch, but I'm hoping the play styles are more accessible to the rest of the community which is one of my main gripes with dash. Iso is accessible to everyone...it was just boring as hell so I hope that doesn't become the main way people play.

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