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  • Korea summer patch test

    Yo yo!
    Cutting straight to the point!

    For anyone that doesn't know, Korea is going to open their test servers for the summer patch coming up (we can not test it; we get the final product, sadly)

    For the test, they've detailed some of the things that will be. . . Tested, here you go:
    http://fs2-cont.gametree.co.kr/bbs/c...84/0/0/0/0#bbs

  • #2
    - TRANSLATE -

    Summer updates will be provided to you during pre-test server operation We will guide you through system and balance test.

    1. Added double team defense system - Intention: Currently, FS2 is a structure that can not generate defensive tactics due to the very small gain of cooperative defensive situations. Therefore, we want to create a basis for double defense and trap defense through this system. > If there are two defenders within a certain range of offensive strikers, and if they are far away from the friendly, mark double defense > If the path is executed when the corresponding mark is displayed, an overpass occurs in which a pass miss occurs at a probability of 100%

    2. Added shooting feedback system - Shooting probability and defense situation

    3. 3 point shot motion speed ability / skill addition - Intention: The tactics of repeating the situation where the three big men shoot the low probability 3 point shoot and rebound now monotonize the game. Increase the point at which you can do resistance and block by adjusting the Bigman's 3-point shot motion speed for that tactical adjustment. > 3 point shot motion speed ability has been created. - Depending on your abilities, the speed of shooting a 3-point shot increases. > C / PF / CT position - 3 point shoot motion speed 3 point shot that increases the ability value by 12 motion speed increase 1st level payment - It slows down shooting 3 point shots than usual. (15% slower than conventional motion) > Remaining position - 3 point shot motion speed ability +24 point increase shot motion speed increase 2 stage payment - Three-point shot at the same speed as before

    4. Interrupt Steel Reorganization - Intention: The current interrupt steal is triggered when the interrupt stell is triggered even when the ball hog gauge is low, because the randomness is too large. This situation assumes that the user who is interrupted by the interrupt makes the actions that prevent the interrupt stealing meaningless, and adjusts as follows. > Fixed ball hog gauge to 8 seconds -> 6 seconds > If the ball hog gauge is not fully filled, the interrupt steal will not fire. > When the ball hog gauge is fully filled, and the interrupt steal attempts, the interrupt steal will fire with a 100% chance

    Interrupt Steel Reorganization - Intention: The current interrupt steal is triggered when the interrupt stell is triggered even when the ball hog gauge is low, because the randomness is too large. This situation assumes that the user who is interrupted by the interrupt makes the actions that prevent the interrupt stealing meaningless, and adjusts as follows. > Fixed ball hog gauge to 8 seconds -> 6 seconds > If the ball hog gauge is not fully filled, the interrupt steal will not fire. > When the ball hog gauge is fully filled, and the interrupt steal attempts, the interrupt steal will fire with a 100% chance


    5. Hook Shoot / Sky Hook shoot success rate formula change - Intention: The shot is weak against the block / It is judged that the wear rate is low due to weakness such as should only be used near the goal, and it is raised as follows. > Conventional: [200] If you use a hook shoot at a greater distance, the success rate of the hook shoot is greatly reduced > Change: [400] If you use a hook shoot at a greater distance, the success rate of the hook shoot is greatly reduced

    6. Hook / Sky Hook Shot Block Changeable - Reduces the blockable point, making it more difficult to block.

    7. Box-out movement speed / state changed to box-out - Intention: Character Skill? During the introduction of enhanced box-out 2 and enhanced box-out 3, the following game rule changes were made. (Enhanced box-out 2 and enhanced box-out 3 were introduced to increase the importance of physical combat abilities.) > Moving speed up in the box-out situation > In the situation where the existing box out is changed, change the box out push situation which is pushed at a fixed speed -> Enhanced box out, Box-out pushing speed increases or slows down. > If there are no variables such as enhanced box-out 2 or 3 skill, the speed of being pushed is the same as before.

    8. Change the Away Screen Moves - Intention: It is judged that the play style using the away tactics and swing tactics together with the away screen move skill and back rollton 2 is too strong, Make the following adjustments in the intent you want to control through the characteristic system: > Downward movement of the move skill is lowered > Enhance the influence of lower option stats on away screen move skills > If the lower option stats of the Away Screen Move skill is 48, you can increase the movement speed increase similar to the previous one.

    9. SF, SW, SG, DG Away Screen Move skill [Away screen move speed increase] - Ability value change > Changed to 48-> 12 > The remaining 36 figures can be supplemented through the character skill.

    10. Back Rollon 2 skill change - Back Rollton 2 Speed ​​Increase Ability Creation > Back-roll speed increase ability is only applicable to back-roll 1 skill - Lower the base breakthrough speed of Back Rollton 2 skill - Back Rollton 2 Skill's lower option Strengthen the influence ability > Back Rollton 2 If the speed increase ability value is 48, a breakthrough speed increase similar to that of the existing one can be secured.

    11. Change the ability value of SG Back Rollton 2 skill - 48 -> changed to

    12 - The remaining 36 figures can be supplemented by the skill skill. 12. Clear C / PF / CT position screen swim move - Intent: This skill was developed with the intention of controlling the away tactics, but through the screen, Inside Defines that you have weakened the tactics that match the striker and removes that skill from the big man. > C / PF / CT: Remove screen swim move

    13. C / PF / CT / SF / SW / SG position kill pass skill removal - Intention: Kill Pass Skill is a skill that gives you fun to play with your choice of defense for loose strikers. However, if the skill is not a ball handler, Bigman, Scorer, and decided to make the isolation tactics too powerful. Therefore, this skill is only given to the ball handler position (DG, PG) as a common skill. > C / PF / CT / SF / SW / SG Kill pass skill removal

    14. CT Position Quick Jump Skill Down - Intention: Through the skill, the strength of the control tower could be restored, but certain tactics including the control tower It adjusts the skill because it has become so powerful. > Quick Jump Skill in CT Position Step 2 -> Change to Step 1.

    15. Adjustment of 3 point / 2 point shot resistance value - Intention: It is judged that the success rate of a normal 3-point / 2-point jump shoot is too high and adjusts as follows. > Reduced success rate of 3-point shot and 2-point shot in the mark situation

    16. Introduction of Timing Fake Shoot - Intention: As the success rate of the 3-point and 2-point shots in the mark situation decreases, deceive the defense and adjust the shoot / shoot timing The act of striking huh is also likely to be weakened. Therefore, in order to encourage such action, a new judgment of timing fake shoot is made. > 3-point shoot / 2-point shoot resistance reduced for the following 3 situations - Quick Jump Skill / Quick Change Shoot Attempts / Jab Step Skill Shoot Attempts

    17. Increase the breakthrough speed of the indirect attack - Intention: We will raise the influence of indirect striker breakthrough speed ability, and make the offender ball movement of users with indirect striker speed breakthrough ability active. However, due to this upward adjustment, there is concern for overbalance due to the stats attached to the mounting skill, thus eliminating the ability to break the indirect striking speed of the mounting skill. > Influence of indirect attack rate breakthrough speed ability > Indirect strikes that are provided as a mounting skill are surpassed.

    18. Introduction of Characteristic System

    19. Expansion - The level limit is changed to 50-> 60 and 2 intensive training points will be paid for each level.

    ※ Due to the nature of the test server, the balance adjustments may change slightly, and the changes can be confirmed by editing the current bulletin.

    Comment


    • #3
      Lmao

      dash ggs
      iso ggs
      sf swing ggs

      fs2 ggs..

      Comment


      • #4
        i love how pgs still not getting jack shit
        no drive skills no scoring skills no nothing

        Comment


        • #5
          Originally posted by JimmyButler View Post
          i love how pgs still not getting jack shit
          no drive skills no scoring skills no nothing
          Main DG then

          Comment


          • #6
            if its true, this might be worst patch ever. W t f! Iso is gg, dash is gg..

            All the scorers will start to play solo and other 2 ppl will gettin bored for only watching the scorer... They will feel useless and delete that game. It's my quesses but i'm sure ;

            if the community average 900 ppl right now ( https://steamcharts.com/app/339610 ) after 2-3 months this numbers will go 500-600 ppl....


            Lets see..

            Comment


            • #7
              specially;

              13. C / PF / CT / SF / SW / SG position kill pass skill removal - Intention: Kill Pass Skill is a skill that gives you fun to play with your choice of defense for loose strikers. However, if the skill is not a ball handler, Bigman, Scorer, and decided to make the isolation tactics too powerful. Therefore, this skill is only given to the ball handler position (DG, PG) as a common skill. > C / PF / CT / SF / SW / SG Kill pass skill removal


              this is the most bs ever that i've heard about that game...

              Comment


              • #8
                Originally posted by KelDog View Post
                Main DG then
                dg is fucking weak lol some new generation sht

                Comment

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