ISO - too strong, very unfun to play against, mainly due to manual layup almost impossible to block for most players(yeah for most players, some skilled players with boosted block can still block but for most players it's just fucking retarded BS), my suggestion would be to make manual layup miss more often(like scoop shot) or make it easier to block.
SG - too hard to defend for certain positions(SW and SF), SW/SF can't steal from SG and doesn't have enough block range to cover back roll turn 2(SG having long range and 48 def resist is almost impossible to guard if you are a SW/SF). It's actually hard to balance SG cuz SG is OP against SW/SF but very vulnerable if a PG/DG(with boosted steal) or a PF(with boosted block) is guarding him. But as of now if you look at the ranking you can tell that SG has more population than SW/SF, and scores at a higher EFG than SW/SF. Maybe SW/SF need some buff like say giving them the same 3P def resist as SG, cuz imho the ability to score 3P is much more important than the ability to score 2P if you are the scoring position.
PF block range - against mid/3P is TOO OP, same applied to CT/C as well. my suggestion here is to make manual block not work against mid/3P, and reduce the max range mid/3P can be blocked. It's extremely frustrating and unfun to play against some1 with gigantic block range, you literally can't do anything but using fakes, and if they don't fall for the fake you just wasted your stamina, passing is an option but can be easily intercepted.
Big men 3P - still goes in way too often, promotes ISO. Imho the card option 3P success should apply less effect for big men and more effect for scoring positions.
SG - too hard to defend for certain positions(SW and SF), SW/SF can't steal from SG and doesn't have enough block range to cover back roll turn 2(SG having long range and 48 def resist is almost impossible to guard if you are a SW/SF). It's actually hard to balance SG cuz SG is OP against SW/SF but very vulnerable if a PG/DG(with boosted steal) or a PF(with boosted block) is guarding him. But as of now if you look at the ranking you can tell that SG has more population than SW/SF, and scores at a higher EFG than SW/SF. Maybe SW/SF need some buff like say giving them the same 3P def resist as SG, cuz imho the ability to score 3P is much more important than the ability to score 2P if you are the scoring position.
PF block range - against mid/3P is TOO OP, same applied to CT/C as well. my suggestion here is to make manual block not work against mid/3P, and reduce the max range mid/3P can be blocked. It's extremely frustrating and unfun to play against some1 with gigantic block range, you literally can't do anything but using fakes, and if they don't fall for the fake you just wasted your stamina, passing is an option but can be easily intercepted.
Big men 3P - still goes in way too often, promotes ISO. Imho the card option 3P success should apply less effect for big men and more effect for scoring positions.
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