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Just my thoughts on the balance of this game

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  • Just my thoughts on the balance of this game

    ISO - too strong, very unfun to play against, mainly due to manual layup almost impossible to block for most players(yeah for most players, some skilled players with boosted block can still block but for most players it's just fucking retarded BS), my suggestion would be to make manual layup miss more often(like scoop shot) or make it easier to block.

    SG - too hard to defend for certain positions(SW and SF), SW/SF can't steal from SG and doesn't have enough block range to cover back roll turn 2(SG having long range and 48 def resist is almost impossible to guard if you are a SW/SF). It's actually hard to balance SG cuz SG is OP against SW/SF but very vulnerable if a PG/DG(with boosted steal) or a PF(with boosted block) is guarding him. But as of now if you look at the ranking you can tell that SG has more population than SW/SF, and scores at a higher EFG than SW/SF. Maybe SW/SF need some buff like say giving them the same 3P def resist as SG, cuz imho the ability to score 3P is much more important than the ability to score 2P if you are the scoring position.

    PF block range - against mid/3P is TOO OP, same applied to CT/C as well. my suggestion here is to make manual block not work against mid/3P, and reduce the max range mid/3P can be blocked. It's extremely frustrating and unfun to play against some1 with gigantic block range, you literally can't do anything but using fakes, and if they don't fall for the fake you just wasted your stamina, passing is an option but can be easily intercepted.

    Big men 3P - still goes in way too often, promotes ISO. Imho the card option 3P success should apply less effect for big men and more effect for scoring positions.

  • #2
    the only smart thing in this post is SG 3 is p aids...

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    • #3
      no bro you just suck hella bad every position in this game is defendable when you use your brain and have experience. if every pos is easy to defend no one will get buckets and you say pf block range is too op, you dont fucking realise every pos can have crazy block range if they built their character that way through stats and cards and toys, and also if u use ur brain, long range block come from timing u fool. and u say bigmen 3p go way to often, man stfu, so u want bigmen to not be able to shoot 3pt at all??
      man fuck dis kid u are just trash so u gon whine about everything in this game, gtfo n go play roblox basketball

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      • #4
        Originally posted by JimmyButler View Post
        no bro you just suck hella bad every position in this game is defendable when you use your brain and have experience. if every pos is easy to defend no one will get buckets and you say pf block range is too op, you dont fucking realise every pos can have crazy block range if they built their character that way through stats and cards and toys, and also if u use ur brain, long range block come from timing u fool. and u say bigmen 3p go way to often, man stfu, so u want bigmen to not be able to shoot 3pt at all??
        man fuck dis kid u are just trash so u gon whine about everything in this game, gtfo n go play roblox basketball
        lmfao feel sorry for your English man

        What I think is BS about P2W block range is you can't P2W to counter that. If I could P2W to have my shot's blockable range reduced I could live with retarded P2W block range BS.PF block range is retarded cuz it's already pretty absurd to begin with, even you stack P2W block on PG you won't be able to block anything close to PF level.

        And for bigmen 3P they still goes in like 60-70% the time with P2W which is fucking absurd.(Without P2W is like 20-30% I think is normal) All I'm asking is to make P2W affect less for bigmen 3P cuz it's like so retarded dog shit. But I guess this dog shit Korean company would not do it cuz cash grab is more important than game balance for them.

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        • #5
          how is block range pay 2 win are u fkn stupid everything u can pay for in this game u can get for free for crying out loud our game hosts even give u people free spc free sub att changers free card prisms and free gkash man get ur stupid ass off this forum u just talk so much fucking shit because you suck... im not even gonna reply to the rest of what u said cus u just talking the most bullshit. u not even been on this game for 1 year and u are talking like balance on this game is fucked up, you are just trash. end of discussion

          as i said get ur sorry ass off this forum and go play roblox basketball fucking idiot

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          • #6
            When the game first came out everyone was a Kevin love and lebron hybrid. When the GMs injuried kevin elbow everyone became a lebron. Kevin did comeback but he was weaker and couldn’t manual dunk anymore. While the Devs was going for the popular positions curry and Klay and Westbrook took the stage Westbrook would stay mid curry and clay in corners. They dominated going on the win tourney after tourney with this play style. But then Dwight Howard stopped being a pussy and started the chase down blocks these Westbrooks all was good for a while then not until recently the Howard for some reason went back to being a pussy and Westbrook lost his vd. In the shadows lurked a player everyone forgot for a while he appeared sometimes in tourneys but never got the full attention he needed. THATS RIGHT James harden shooting 3s in people faces he ISO’s swings, of ball screens plays he does it all. With the Westbrook’s and Kevin/lebron hybrids out the way he dominant fs2. As he tries to get MVP he came up short last year losing to Westbrook’s but this year ,Anne different. Just know that someone is coming up all he need is a 3 pt buff and his and he may bring the bucks a chip.

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            • #7
              Originally posted by JimmyButler View Post
              how is block range pay 2 win are u fkn stupid everything u can pay for in this game u can get for free for crying out loud our game hosts even give u people free spc free sub att changers free card prisms and free gkash man get ur stupid ass off this forum u just talk so much fucking shit because you suck... im not even gonna reply to the rest of what u said cus u just talking the most bullshit. u not even been on this game for 1 year and u are talking like balance on this game is fucked up, you are just trash. end of discussion

              as i said get ur sorry ass off this forum and go play roblox basketball fucking idiot
              sorry kid I've been playing since FS1

              and why u so mad? ur face so red lmfao
              Last edited by CheeseBall; 02-17-2018, 05:20 AM.

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              • #8
                Originally posted by CheeseBall View Post

                sorry kid I've been playing since FS1
                u been playing since november 2017 shut ur dumb ass up

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                • #9
                  Originally posted by Elite”””” View Post
                  When the game first came out everyone was a Kevin love and lebron hybrid. When the GMs injuried kevin elbow everyone became a lebron. Kevin did comeback but he was weaker and couldn’t manual dunk anymore. While the Devs was going for the popular positions curry and Klay and Westbrook took the stage Westbrook would stay mid curry and clay in corners. They dominated going on the win tourney after tourney with this play style. But then Dwight Howard stopped being a pussy and started the chase down blocks these Westbrooks all was good for a while then not until recently the Howard for some reason went back to being a pussy and Westbrook lost his vd. In the shadows lurked a player everyone forgot for a while he appeared sometimes in tourneys but never got the full attention he needed. THATS RIGHT James harden shooting 3s in people faces he ISO’s swings, of ball screens plays he does it all. With the Westbrook’s and Kevin/lebron hybrids out the way he dominant fs2. As he tries to get MVP he came up short last year losing to Westbrook’s but this year ,Anne different. Just know that someone is coming up all he need is a 3 pt buff and his and he may bring the bucks a chip.
                  fuk u talkin about my nigga?

                  Comment


                  • #10
                    Originally posted by JimmyButler View Post

                    u been playing since november 2017 shut ur dumb ass up
                    lol u know me in real life little pussy boy? I made this forum account recently but like so what lol. You need to get an anger management therapist asap.

                    Comment


                    • #11
                      get rid of sp decks and wholesome decks and keep it only singles. go back to receiving cards every match or so at random like in beta, but with the random factor, and I think that solves the really OP, rare, decks few players can enhance. A good solution would be having VIP, and VIIP, give more chances of better cards, with tiers between the two obv, but a player playing for years, with the same luck, should still be able to get some good cards and build his set. I also think we need a 4th card slot for teamwork based skills, or playmaking skills to better team geared gameplay.

                      SGs should be a lot more prone to turnovers and given slightly less widened dribbles.

                      PF's need less speed to recover and cover ground, also slightly nerf speed on skills. Long dunk should affected how strong or weak LONG dunks actually are.

                      PGs have it way too easy spamming S, which isn't too bad, but just make the release faster on other positions when dealing with it. should also tumble (like in jab) if they sag off and sneak a S (low success of this activating, but around the same percentage as it occurs currently in jab). VD needs a set range or either low success paired with dd, but normal with jumppass.

                      SF's are well rounded, but could be considered OP depending on what they excel at, but for the most part it's a solid position.

                      Cs need a viable backblock back, but make it react to certain situations you can count on activating, but not hit d and go autopilot. needs a wider presence. Should miss a semi-strong short dunk if two smalls jump for it (ball should be shown hitting the rim and bouncing off flashing in air)

                      CT should have less solo dependent skills and more team skills. should excel in planned strats, but weak in solo play.

                      SW's need a weaker 3pt, but a tier below SF mid. high success scoop shot, lower success dd, and even less triple dd (shouldn't even have triple d in this game)

                      DG bit more speed, trash blk

                      every position should have some form of v-cut that is actually legit, and can connect with alleys. Also, alleys should be more freeverse/harder to block just as much as PF iso.

                      every position should have killpass and nonstop as default.

                      Also, have a small pic shown above the char when calling a play (screen... go for alley... etc..) that rookies could easily identify, or with randoms. Makes it a lot easier to have plays going and give a visual presentation to those who sometimes forget to read plays in chat.

                      I personally love dash, but there needs to be other consistent team mismatching skills. team > skill should excel each time, i believe if these things were implemented, ISO would still be a reliable playstyle.

                      Overall, I would want 3pt to be reduced around the board, but still have the specialists excel at it in comparison. In return, every position should be a good enough greenlight to shoot when completely open. (DG no mark shooter specialized for each position, or have unique shot selections purchasable in mileage shop) This would have others looking more for the cutters, open guys, over playing mindless card lottery.

                      Oh, and every position should have some form of alley, and success of it even being thrown and not a blinking airball determined on 4th card slot or pass attrb.

                      The block mechanics in this game for dunks should be moving along the direction of the dunker, it does that now, but in a very clunky way. hence why a lot of people could see a block almost occur, but the clunkiness makes it seem different than how it actually is.

                      teamwork plays(or skills) should be a lot more fast paced.

                      need more stat attrbs if these were implemented to really get unique offenses and player creativity. More skill in return, less delusional card relying players.
                      Last edited by K.Hipster; 02-18-2018, 05:20 AM.

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                      • #12
                        every1 here sucks

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                        • #13
                          SG is kinda impossible to defend unless you have elite defense. There's like only 2 types of elite defense that can give SG trouble. PG/DG with steal speed+ P2W so there's like no delay on their S, even if you whiff your S there's still enough time to contest SG's 3P, can make SG's life hell cuz SG can't really fake, every failed fake is like free steal. PF(C/CT as well) with block range P2W is also a nightmare for SG(not just SG but really like every shooter), cuz SG really has no tools to escape the block range zone, if the PF/C/CT has good reaction he can tell the fake(look at the foot, if foot doesn't leave ground it's fake), like literally no way SG gonna be able to shoot anything against an elite PF/C/CT, I feel the game's just broken here. SW/SF stands no chance against SG cuz they don't have steal nor block range, free 3P for SG all day.

                          As for SW, scoop shot is definitely broken cuz how abysmal its success rate it.(like 65-70% without P2W, but who the HELL would use scoop shot success cards anyway?) I think scoop shot's block timing is kinda similar to manual dunk except it's kinda easier to block than manual dunk. DD is actually very easy to block, it's a 50% gamble however, whenever you see the screen zoom on you, you know it's either a dunk or DD, just guess and guaranteed 50% block, and DD doesn't really go in that often(maybe like 80%), so shooting DD against a decent big man is like shooting a 40% shot.(50% chance to get blocked and on top of that 20% chance to miss even not blocked).

                          I think the biggest problem with this game is how ABSURD the block range can get for PF/C/CT. Even without P2W it's pretty absurd to begin with. Sure PF/C/CT have slightly slower movement speed but their HUGE block range zone makes up more than enough. If an elite PF/C/CT is on you there's like no chance you can score unless you play mid ISO, cuz there's no way to escape their huge block zone, and faking doesn't work any more at elite level.(foot doesn't leave ground = fake) You can try to perfect dash or perfect your A dribble but really there's only so far you can go by doing those things. Increased block range is just too toxic for this game. Also the idea of a big man being able to cover the perimeter is just fucking dumb to begin with, in real life if you put Steven Adams on Steph as the primary defender Steph would drop 80 every game.

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                          • #14
                            can't stop faith.

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